This'll be a long one!!!
synthsin75 wrote:Sounds like a director trying to direct an animation project as if it were live-action. These are the bad habits produced by the use of Flash. Animation has always been about good planning. You get the director to sign off on character design. This is probably why I'll never work in such a production. I'd say,"If you signed off on it, deal with it".
Overall this is just the sign of a bad director.
A few things, even with live action you can't just run back out and change something - in fact its 10 times more expensive to do that with live action. And your comment regarding flash is not true either, Flash storyboards are the most prepped things I've ever seen - its what we use, in fact it very easy to tweak with Flash and AS - One of the main reasons why we use AS is because it is possible to direct somethings 'on the fly' its called a collaborative process - working with a great team to make something special and unique that's head and shoulders above the rest. I'm sorry but if I ever heard someone say to me 'you signed off on it, deal with it' I'd blow a stack, I'd probably reply with "I'm paying you to do a job so do it" which is not what anyone wants to hear. The team and the project you work on/with are the most important things within the studio environment - if you are working with a great team you don't mind going the extra mile - you do what you need to do until the job leaves the studio, that's how you get a great reputation and a steady flow of good, well paid work. Anyone with that kind of attitude is just a jobsworth, not really caring about the work they produce and that's a shame cause we get to produce art and animation, whats not to love about that? we could all be working in a drive thru!
synthsin75 wrote:Knunk,
And that's what I mean. Any director (including GK, though I seriously doubt it) that cannot make a decision and stick to it because he was the one who made it, has sacrificed his ability to plan well for the convenience of certain software. If a good director is prone to changing his mind and not having a very clear vision of the project he is directing, then I have ABSOLUTELY no idea on earth what a good director is.
Sometimes its not that clear cut, situations occur, ideas happen. What we create is a evolutionary process. If everyone is on board with the project you all work to make it great. Just because a director has a better idea, to aid the overall pace, story, flow of the film doesn't make him a bad director for not knowing it in the first place.
Rudiger wrote:Call me Crazy, but I think Smith Micro would be very interested in making Anime Studio more production studio friendly. As long as it's done in a way that doesn't adversely impact the single-user flow, then I'm all for it.
@GK: I noticed that you never submitted a list of top 10 requested features. I'm sure there's a good reason for that, but I can't help mentioning it, as I know a lot of us would be interested to know what you and your animators would like to change about AnimeStudio to make it more production-friendly.
They run a business, every business needs to expand and grow. I really don't think it would effect you guys either - they wouldn't change the basics of the software, thats great as is. They'd just expand on it to make it more production friendly. Remember it only takes one successful series to put it out there - hopefully that will happen soon!
I've said what i feel needs to change, as far as the general software goes we have no problems with it, its kind of become second nature and we can produce some beautiful work with it as is. I don't know maybe its time to have a think tank!
heyvern wrote:I agree 100% that ASP needs some better production tools. I have not produced a big series so I wouldn't know how hard it would be to do this with ASP. I just figured it could be done from my little experience.
To Graykid productions specifically... would you rather have whatever Mike Clifton and SM come up with for the solution? Or would you rather have the ability to pick and choose EXACTLY how you want it to work?
Well I think the best way forward would be to work closely with them on a large scale production. That way they get hands on production experience with the software and know how to make it work - the fee for this could be included in the budget as R&D.
dm wrote:Cinema 4D, Maya, etc. have scripting, and plug-ins. (SDK). Designed for modularity and customization from the start. It makes for being able to do anything you can imagine within the software. Some if it code efficiently (quick-even multi-threaded if you like) too.
It all comes down to how AS is to be positioned in the marketplace, doesn't it? How much will it cost, who will buy it, what's it worth? Not much reason to add something if sales don't exceed development costs.
About software: the things I do in AS I can do faster and easier than in Toon Boom (or whatever).
The things I do in Toon Boom, I can do faster and easier than in AS, etc.
The things I do in TV Paint, I can do faster and easier than in other software.
Same goes for word processors and every other piece of software that I use. If all of your needs are satisfied by AS, that's great. Not everyone has the same needs, do they?
I thought this was a forum: meeting place for discussing things of public interest
Sometimes seems more like a forum: court or tribunal
Maybe I was mistaken.
dm, you seem like a production savvy kinda guy, you hit the nail on the head, you use what ever software you need to to get the job done in the highest quality possible - the reason I piped up was because I LOVE the software and want more people to use it, big productions as well as single users. I'd like it to be right up there with Flash - and Flash experts have told me that the software couldn't do what AS does, the skies the limit - I did not expect an onslaught just because I suggested something that would make our beloved software world renowned!!
mkelley wrote:dm wrote:Cinema 4D, Maya, etc. have scripting, and plug-ins. (SDK). Designed for modularity and customization from the start. It makes for being able to do anything you can imagine within the software. Some if it code efficiently (quick-even multi-threaded if you like) too.
Absolutely. I think, if I'm not mistaken, this is Vern's whole point. He wants the script interface for AS to be as open as possible. A Software Development Kit (SDK) in the case of AS mostly needs to be explanations of the variables and functions, since there isn't anything special that needs to be linked or invoked because (thank the Gods) the file format is ASCII and LUA is not precompiled.
I'm just guessing, but my hunch is that GK is contacting SM for some custom software work (or perhaps at the least being on the alpha). Since nearly every major studio runs in-house software for their animation this makes sense. If Vern's vision came to pass someone like GK could hire him (or anyone familiar with LUA) and have whatever interface they'd like -- imagine how powerful that would be. I don't know how or even if ToonBoom allows plug-in developers to function, but it can't possibly be this open (even just due to the file format).
That would solve the issue of using AS for any truly large, professional studio -- it would position someone like GK on the same basis of, say, Pixar in terms of being able to dictate how their software should work. Integrating database and resource management would be a piece of cake (this is something
I'm familiar with, since I'm a database expert). And then they could turn around and perhaps in conjunction with SM (or not, as the case might be) decide to sell what they create to other studios, etc.
Win/Win for everyone, right? So that just leaves those of us who aren't studios (perhaps like dm who makes a living selling his stuff but still a one-man shop) and who can't afford to hire a programmer or do it themselves. So in that case I do agree to a point with those who want a few of these features in AS (if Mike's going to provide this kind of access he might as well implement some of them). Also, is SM is smart they will take the best scripts and hard code them into AS.
This last has a lot of precedent -- 3D Max never had any hair in the system until a plugin that created hair was written by a third party. Eventually they contracted with them and a new feature was added to the program without any (or very little) in-house programming resources needed. And that happened to Max all the time and I'm sure it's true of other software. The key was the Max SDK was open enough so that third party developers could do this. Hell -- if the LUA SDK was that open for AS even *I* would write some stuff for it (and since my specially is database perhaps I'd write that asset management stuff that GK wants).
(However, I still think dm's production guy was an idiot. Sometimes you just need to tell it like it is. As I said before, his two issues about AS had no merit and that's a pretty clear sign he didn't know what he was talking about).
Dang! You took the words out of my mouth! A man after my own thinking! I think we're in a position to put the software through its paces as far as production goes, and I'm willing to do whatever we can to bring it up to speed for a major production.
GK