I'm working on an animated series, and I'm making the characters. I've got both with bones, but when I have them extend their arms OVER their stomach, it goes behind their back. I tried to go into the right arm layer, and 'raise' the entire layer, then went to the 'skeleton' (where all the layers are under) and offset the bones, but it doesn't work. X.X and this is for 2 characters, same thing happening.
What can I do?
Is it too late?
Moderators: Víctor Paredes, Belgarath, slowtiger
1. Check that you have version 5.6 to use animated layer ordering.
2. Body and arm must be on different layers, but inside the same folder/on the same layer level.
3. The setup for animating layer order is like this:
bone layer
- body layer
- arm layer
which can be animated to
bone layer
- arm layer
- body layer
The keys for that action will appear in the bone layer timeline.
Note that it works only this way: layers inside the same group or bone layer may change places (and appear in front or behind of each other). If you have a more complex setup with nested bone layers, it will work like this:
body bone layer
- body vector layer
- arm bone layer
- - arm vector layers
which can be changed to:
body bone layer
- arm bone layer
- - arm vector layers
- body vector layer
4. "Offset Bones" doesn't have to do with this.
2. Body and arm must be on different layers, but inside the same folder/on the same layer level.
3. The setup for animating layer order is like this:
bone layer
- body layer
- arm layer
which can be animated to
bone layer
- arm layer
- body layer
The keys for that action will appear in the bone layer timeline.
Note that it works only this way: layers inside the same group or bone layer may change places (and appear in front or behind of each other). If you have a more complex setup with nested bone layers, it will work like this:
body bone layer
- body vector layer
- arm bone layer
- - arm vector layers
which can be changed to:
body bone layer
- arm bone layer
- - arm vector layers
- body vector layer
4. "Offset Bones" doesn't have to do with this.