The problem consist in a issue that doesn't seem to have any logic for me, not after working with Anime Studio since Moho, it belongs to Bones:
If i create a Bone layer, put inside a switch layer named head, with a group of layers inside including another switch layer for eyes, the main Bone layer named as the character, Suscie, does move the 'Head' switch layer properly alone, if i add another switch layer named 'Body' with a single vector layer inside named 'Front' for the front view of the character, the main bone Layer named 'Suscie' this time ignore the body and only keeps moving the head as it did first:
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But if i extract the vector layer 'Front' to the parent bone layer 'Suscie' then the bones does work and move the body:
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Also something similar happens if i assign more than one bone to a layer that is inside a group layer, only one of the two objects moves, it's like if only one bone could be added for every layer, at this point this is very limiting for me, because Anime Studio is one if not the second best vector animation tool, any ideas? i already tried with all that came to my mind but nothing seems to work.