I've created several morph targets for a character.
I then create a movement on the timeline using said morphs.
Is there any way to "bake" this action from the timeline so I don't have to use sliders for every layer everytime I need this motion?
Create an action from the timeline?
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Don't think there's a way to bake it, but you can insert actions into other actions (although they won't be referenced).
So If you make the animation inside a new action it works.
That's how I make my eyelids. I have one action for open eyes, one for closed eyes and then I've created an action called blink that is made with keys from the open and closed actions.
So If you make the animation inside a new action it works.
That's how I make my eyelids. I have one action for open eyes, one for closed eyes and then I've created an action called blink that is made with keys from the open and closed actions.