Difficult Hand Transitions
Moderators: Víctor Paredes, Belgarath, slowtiger
Difficult Hand Transitions
Hands moving and turning and interacting with objects are probably the hardest thing to "model" and animate. One hand is as complex as an entire character, and it is unified in structure, so the difficulty is multiplied by the number of fingers.
Luckily for us, Moho makes the job 1/5 as difficult as producing the same animation frame-by-frame, yet also retains the "handmade" look of cell animation.
Using a very limited number of points, and very few bones, the task becomes more of a joy than a pain, and takes far less time than traditional methods:
http://www.visiontovision.com/SimplestH ... ating2.mov
Greg Smith
Luckily for us, Moho makes the job 1/5 as difficult as producing the same animation frame-by-frame, yet also retains the "handmade" look of cell animation.
Using a very limited number of points, and very few bones, the task becomes more of a joy than a pain, and takes far less time than traditional methods:
http://www.visiontovision.com/SimplestH ... ating2.mov
Greg Smith
Adding The Backhand Flourish
It is puzzling when considering flipping a hand from being viewed at the backside, through transition, and then over to the palm side, but it can be done in 2D, without frame-by-frame tedium, and with far less effort than a similar project done in "three-dee".
http://www.visiontovision.com/SimplestH ... ating3.mov
Greg Smith
http://www.visiontovision.com/SimplestH ... ating3.mov
Greg Smith
Adding More Life
And, after putting in a little more snap and smoothing things out a bit:
http://www.visiontovision.com/SimplestH ... ating4.mov
Greg Smith
http://www.visiontovision.com/SimplestH ... ating4.mov
Greg Smith
I give you an idea of what we'v done in production.
We created a small gallery of different hand poses, each pivoted at the same place, then created a switch layer and added all the gallery of hands to it.
Then all we do is key the switch. Its less work and it looks much natural and better with less to worry about.
We created a small gallery of different hand poses, each pivoted at the same place, then created a switch layer and added all the gallery of hands to it.
Then all we do is key the switch. Its less work and it looks much natural and better with less to worry about.
Presenting Whatever Knowledge I Have
Nichod:
I am afraid that will take a little more time. I'm short of that at the moment.
Greg Smith
I am afraid that will take a little more time. I'm short of that at the moment.
Greg Smith