No probs! I got a note back from Smith Micro tech support to say that they have forwarded the issue to their engineers, so I guess it's in Mike's hands nowfunksmaname wrote:Nice one Rudiger

My best guess is that, when rendering using multiple cores, multiple Lua interpreters are spawned and they are clashing with each other, causing a crash. Not sure how this got past Beta testing, unless the people that use a lot of embedded scripts don't have multi-core processors.
There doesn't seem to be a way to turn off multi-core rendering inside AS, but does anyone know of a way in Windows to constrain an application to a single core? Then AS would think it was only running on a single-core machine and we could hopefully avoid this issue until it gets fixed.