I really need all your (all of you) feed back and yours is totally welcome.
Two recommendations:
1) Watch the last tutorial if you didn't. Read carefully all the comments. There are some tricks there.
2) Use the option of reduce the .pt bones sizes based on the initial window option of the ge_3D rig_front script. Increase the integer value and obtain smalled bones. It would let you select them easily and work with its positions.
One question (I don't have access to your sample anme file now). To move the mouth, did you use point motion or bone motion? If you used point motion the shapes would not be sorted properly. You need to use bone motion (.Rx for it X and .Ry for its Y and Z)
Last one, did you notice a big reduction of performance with your sample file? I mean rotate the model is a pain and the computer works 100% only for AS. If not, please let me know your computer specifications because I feel mine is a little obsolete (AMD Athlon XP 2000+). Both scripts working at the same time is a pain to the computer... Almost for mine.

-G