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foreshortenning

Posted: Wed Jul 16, 2008 3:11 pm
by sarahg
I didn't have much luck with bone scaling so in my current work I use a separate layer copied from the "boney" version of the movement I want. At the critical moment I change over to the copied layer where I have freehand adjusted every point (this took a while!)

hard animations

Posted: Fri Oct 24, 2008 9:23 pm
by PARKER
I think animation liquids and gases are hard animation tasks.