Ok, Agent Smith, Mike and beloved beta testers, I have a list of bugs and issues I have founded today, I hope you can look at them and tell me what do you think
- Hidden Channels: with the new option of no view channels with no keyframes, it's hard to add keyframes without changing anything. It's hard, for example, copy a keyframe from frame 0, because you actually can't see it. It's specially difficult to create one frame actions. In an action many times you need to add keyframes which actually doesn't change anything, just because another action does use that channel.
Let's suppose you have a simple rose face with 3 actions: normal, happy and furious. Normal and happy will have the face rose, as in frame 0, but furious will be red. If you put the actions in this order "happy - furious - normal" and you didn't add a keyframe on happy and normal shape fill, the face will be red forever once you put furious on timeline.
One solution to this could be that when you select a tool, the channel be shown, even if it hasn't keyframes (and obviusly, if the channel continue without keyframes after you select another tool, disappear).
Complementary to this, I think there should be the option to see all channels, a checkbox or a tab in timeline which switch between current mode and old mode.
- Consolidate timeline channels: That option is great but should be in timeline as a button, not in preferences. It's more probable you switch between consolidate/normal that you work with one and completely exclude the other.
- Layers window: If you undock the layer window and make it small, the popup of layer properties is "masked" inside the window.
- Bind points: If a bone is selected before use it, it doesn't change the selection to another when clicking. If there is no bone selected before, it became crazy and doesn't select any bone, even some times the screen becomes black when you click trying to.
- Blend morph: There is a bug and an issue with blend morph.
The bug is that when you have actions, but no one 1frame action and go to blend morph menu, it says you there is not 1frame actions and AS crashes.
The issue is that you can't move the cursor in the timeline when the blend morph window is open, you just can blend one keyframe when you open the window. It's specially irritating, because you can't test how is the blending working in time and if you want to animate several poses using blending you must be constantly opening and closing the window, on every single keyframe. It's ridiculous.
- Import stuff: I don't know if this is a demo limitation, but in menu importing, Image, Illustrator, EPS, audio, and 3d object are gray, you can't click them.
- Gradients are bend by bones influence, even when you don't want to: It's from Synth. I think it's great can to animate and even bend gradient with bone influence, but there would be a way to avoid it or bind a gradient to a specific bone, just like points.
- There is no preview of audio in library: This one doesn't need explanation, you can't hear the audio before add it to the project.
- Docked windows: I found several issues with this
- With a undocked window you can't close it and open again undocked in the same position. It always reappears docked.
- You can't dock the windows on different places, for example, dock the layer window where style window is (for me, is much more comfortable to work opening and closing the style window, but having the layer window in its place. When layer window is docked, always cut the timeline, so you can't have the time line extended side to side of the screen)
- The timeline mount itself. I work with a 12" 1024x768 tablet screen. When all windows are docked, timeline sequencer has the zoom buttons invisibles and over restart audio and other buttons.
- Delete, copy, paste make no sense on sequencer if they can't be used.
- Translate audio layer keframes: The keyframes of translated audio layer are shown in timeline just when they are two or more (without counting keyframe zero).
- Files of AS 5.6 run much slower on 6.0: I have several files of AS 5.6 which runs slower on 6.0, even whit the same presets of visualization and even less presets.
Sample file here.
- In sequencer you only can move all audio: If you have an audio and repeat it several times, you can see several blocks on sequencer, but each repetition can't move independently. This limitation has no sense if you on Channels can move the single keyframe which moves each repetition. There would be a shortcut to move it without having to going back to channels (drag with shift or something like this).
- Opacity and blur on layer popup: Since there is no tool to access to those animatable and very used parameters, it would be fine to found them on the popup too. I think.
That's all, sorry for the long list, I hope to be helping.
(and sorry for my bad english)