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Posted: Sun Jun 21, 2009 2:31 am
by wlan
Can anyone send me to a link that has the best explanation of how to use this?

P.S. Do you have to move all of the points like for Darth Furby's head turn or can individual pictures of the head be drawn?

Posted: Wed Jun 24, 2009 9:47 am
by mortician
selgin wrote:Here's a little explanation of how they work.
There are 9 one frame actions, each one representing a pose, as shown in this picture
Image
This actions could be just five, but for a better transformation I decided to add the intermediate (left up, left down, right up, right down).

It could seem difficult, but it's not if you have planned your head first. Draw each pose in a paper, be sure your character still being the same in all poses. Think you gonna do this just one time and with this 5 or more poses you will obtain an infinite range of head poses.
You can make more complex characters using mask, groups, bone movements or whatever. Each thing that can be animated, can be interpreted in an action and, of course, with blend morph.

A tip: actions only transform the movements which have keyframes marked, so be sure you mark the keyframes you want to establish.
Maybe could be an action in which you don't need to move a point, for example, but if you don't mark a keyframe for that point, you will get strange blends, because that point actually won't be moved on the action.
Sorry, it's hard to explain that to me, maybe someone with a better English can do it for me.

tnx very very much dear selgin :D

Posted: Sat Jun 27, 2009 12:01 pm
by AmigaMan
Thanks for this Selgin. I just downloaded and viewed your file. Ingenious! I'm going to have to experiment with this.

Head turn file download

Posted: Tue Feb 23, 2010 6:28 pm
by Robo
Thanks for another useful and creative technique.

Could you offer a Mediafire download for the second head turn...I've never had an issue with downloading your files from Mediafire (particles effect, walk cycle with reversed keyframed foot bone lock, boned snake movement) but when I closed a pop-up ad on Sharebee it may have been the cause of a malware infection of my computer.

Please consider continuing to use Mediafire as an option for your downloads because your files are extremely instructive.

Re: Head turn file download

Posted: Tue Feb 23, 2010 6:54 pm
by Víctor Paredes
Robo wrote:Thanks for another useful and creative technique.

Could you offer a Mediafire download for the second head turn...I've never had an issue with downloading your files from Mediafire (particles effect, walk cycle with reversed keyframed foot bone lock, boned snake movement) but when I closed a pop-up ad on Sharebee it may have been the cause of a malware infection of my computer.

Please consider continuing to use Mediafire as an option for your downloads because your files are extremely instructive.
Hi Robo, thanks for your kind words and I´m glad you like my techniques (welcome to the forum, too)
I don't remember why I didn't used mediafire for that file, but I remember there was a good reason. I have never had problems with mediafire either. Anyway, I downloaded the file from sharebee and re-uploaded to mediafire, here you have the link
http://www.mediafire.com/?yyu0j2hzd4n

PD: I recommend you to look at my new improved head turn technique, it could be easily complemented by this one and let you a lot more freedom. Checkout on my signature link

Head turn file download

Posted: Tue Feb 23, 2010 9:51 pm
by Robo
Thanks, Selgin, for putting this head turn file on Mediafire.

newb alert

Posted: Mon Dec 26, 2011 11:31 am
by Conner_36
Hey I'm just getting interested in animation and am using debut 8, is there anyway to create the blend morph targets without shelling out for anime pro?

Re: newb alert

Posted: Mon Dec 26, 2011 12:52 pm
by Víctor Paredes
Conner_36 wrote:Hey I'm just getting interested in animation and am using debut 8, is there anyway to create the blend morph targets without shelling out for anime pro?
Sorry, you can't create targets with debut.

Re: newb alert

Posted: Mon Dec 26, 2011 1:15 pm
by Conner_36
selgin wrote:
Conner_36 wrote:Hey I'm just getting interested in animation and am using debut 8, is there anyway to create the blend morph targets without shelling out for anime pro?
Sorry, you can't create targets with debut.
But is there a work-around/solution that doesn't require me to get the pro version?

Posted: Mon Dec 26, 2011 3:42 pm
by jonbo
There is Conner, but it would be complicated and tedious. You should work with what you got for now until you're familiar with the software.

Posted: Mon Dec 26, 2011 10:09 pm
by Conner_36
Thats probably sound advice, I have a problem accepting that there are learning curves... :roll:

Re: Turning head with blend morphs

Posted: Thu Dec 06, 2012 11:53 am
by nextdreamanimation
How to head turn with smart bone. I added switch layer in the head and it failed. Please advise:)