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Posted: Wed Apr 07, 2010 3:37 pm
by Mikdog
Thanks man.
Looks like its for Windows only
Thanks though.
Mike
Posted: Wed Apr 07, 2010 10:58 pm
by tonyg
I'd suggest Gamemaker (although I never quite had the patience for it) or Blitzbasic : Blitzmax (my favourite : Win, Linux and Mac)or Blitz3d (Windows only and good for 2D).
Blitzmax is a bit more programmy and, some say, complex and not free ($80) but really powerful. A few omissions (no video support or render-to-texture and OGG/wav sound only) but certainly good enough for a platformer.
The community is pretty good for answering technical questions although I had to stop posting as they can be quite 'difficult'.
I'll get back into it at some point but concentrating on AS as the moment.
Posted: Wed Apr 07, 2010 11:43 pm
by dazza101
Mikdog wrote:Thanks man.
Looks like its for Windows only
Thanks though.
Mike
You may like to check out
Novashell Game creation system - available for both Win and MacOS, its open source under a zlib/libpng license. Another open-source game maker that I've been using recently is
Platinum Arts Sandbox but that's really for 3D, but is also available for Mac and you may be able to make a 2D platformer on it.
cheers
Darryl
Posted: Sun May 23, 2010 10:59 am
by thejaguarmma
Have you considered the UDK? Visit
www.udk.com for more info..
Posted: Tue Jun 08, 2010 11:29 pm
by joe52
There's 2 websites that would be helpful,
http://www.gamasutra.com/ and
http://www.gamedev.net/. Both of these have been around over 10 years and have accumulated a lot of information. First I start with reading gamedev's forum and library, and gamasutra's articles.
A game development environment, and game engine is only a small part of game development. One thing that you want to look at are game design documents. Look at the examples and take the time to write one out. This will help you plan the game out before even starting on the game itself. And reread it after you finish it, you'll be glad you did.
Posted: Fri Nov 05, 2010 2:46 pm
by universal90
For our school thesis, we used Visual C++. Nice for simple games. Tiring part is solving the physics parts though.