Page 2 of 2
Posted: Thu Sep 10, 2009 5:09 pm
by Imago
I'm here again!
http://www.mediafire.com/download.php?znzznmd1mzz
Take a look and tell me if there are other errors!
Ah! And, please, tell me also if on your pc the last frame DOESN'T desappear and persist when the animation restarts...
Posted: Thu Sep 10, 2009 9:32 pm
by Genete
I have the last frame standing still for the second cycle and after. I think you have to check the Extra swf frame checkbox at project settings.
Looks good to me. Anyway think on break down the turn. The intermediate frames can have some sort of different pose. It would give it more live. Doing a straight interpolation looks very mechanic.
This is what I mean:
Created with Pencil, rendererd to gif using Synfig
As you can see, between the two extremes I've inserted a breakdown keyframe where the head looks down slightly and close the eyes. It looks much better now than a straight robotic tweening.
Of course it can be improved by breaking down the keyframes in more poses and spacing them properly.
-G
Posted: Fri Sep 11, 2009 8:13 am
by Imago
My idea is to use the eye, bone scaling and bone movements to do what do you tell me.
In this example I have used only the head turn to show how it works. Maybe it never be good as your example, but I can use the head turn with more emotions and expressions. I've setup many eyebrow and mouth positions that I hope allow me to do good expressions.
For the "last-frame-standing" effect, I've already checked the extra frame option... Now I'll try to uncheck it...
Anyway, thanks for the advices and tips!
P.S.
I use Pencil too!
But I'm too dumb to setup Synfig! @_@
Posted: Thu Sep 24, 2009 3:04 pm
by fantasmo
Hello,
i'm new at AS.
My question is:
I use a character done in Illustrator. It is like in a 45° Pose and it works well to use it in this pose to let it walk and talk and doing things.
But sometimes I want to let the character turn around, for example: walk around a corner.
How should I do that? Taking the 45°-Figure, then another from-the-back-Figure and inbetween, do some kind of "form-tweening" (like known from Flash)?
Or should this be done taking these two figures and then paint for the (maybe about) 20 frames in the middle 20 new Illustrator-vector-characters?
The last method would be very time consuming, especially because I can not quickly paint them by hand but also need to vectorize them in Illustrator.
But this is probably the method, which is used for these parts of an animation??
PS: And if I had an imported 3D-character, can i take a bone-system and move it in 3d space (in AS (pro))? (Probably not, i guess? Is this only possible in a "real" 3d application?)
Thank you very much for an advice:-).
Posted: Thu Sep 24, 2009 4:20 pm
by slowtiger
Imported 3D-character: turns only in real 3D program.
Or should this be done taking these two figures and then paint for the (maybe about) 20 frames in the middle 20 new Illustrator-vector-characters?
Basically yes - only that you don't need 20 frames or 20 characters.
A head turn is usually a very quick movement. Lots of animation works without even a single inbetween between front and side view (like South Park). Most animation is good enough with just a single inbetween at the 45° position. Such a single drawing is done best by , well, just drawing it, no matter wether in Illustrator or in AS (we would recomend you to learn to draw in AS, thouigh, because it's much faster and gives you easier animatable results than Illustrator).
Only if you need, say, 4 to 12 frames between front and side position, drawing each position would be too tedious. This is the point where either
- intelligent rigging, or
- morphs ("form-tweening")
would be a better way to do.
In any case, nothing will prevent you from the task of first learning some basics of animation before you could perform such a slow head turn.
Posted: Thu Sep 24, 2009 4:31 pm
by fantasmo
Thank you for the answer.
I started reading the book "anime studio official guide" and i already learned a lot. Now i only need a lot of practice too;-).
"intelligent rigging" ... Is this a special kind of rigging or do you mean just a good and intelligent rigging?
I have read about the "form-tweens/morphing"... So its common to use this also for a character turning around and not just for little things like morphing a ball into a star or something?
Drawing in AS:
I already realized its actually much easier to handle than Illustrator (though i'm not yet perfect in drawing with AS). Do you also draw very detailed characters with lots of gradients and such little things in AS (for example a professionell disneylike character?)?
Posted: Thu Sep 24, 2009 10:39 pm
by madrobot
Thanks for posting that example Slowtiger.
And Genete I like yours too.
Good to see this discussion happening.