Posted: Tue Jun 29, 2010 8:20 pm
Thanks again Rudiger! You've inspired me to write my own program based on this. Could you PM me yours? I would like to try yours out. 

That would be a nice feature. I would just have to ask Mike if he could make the scale keyframe features available for command line. Then it could be a possibility. Working on the motion blur code now.Rudiger wrote:Sure. PM me your email address and I'll send it to you.
Actually, I just noticed that you're the person behind MoRen. Does this mean we are going to see a MotionBlur checkbox one day? That would be cool!
What I would love even more than that, is to be able to specify a startup lua script at the command-line. It would open up a whole world of multi-pass rendering possibilities! It would, of course, also be necessary to add the scale keyframe features to the scripting interface as well, but a lot of people have been requesting that for a long time anyway. In any case, I think my nudge key scripts could stand in for the rescale keyframes feature anyway.J. Baker wrote:That would be a nice feature. I would just have to ask Mike if he could make the scale keyframe features available for command line. Then it could be a possibility. Working on the motion blur code now.
I disagree on that. Try this:rudiger wrote:Since you can change the frame rate in AS without changing the animation speed, I'm guessing that a time is internally represented by a float and is only represented as individual frames in the scripting interface for convenience. That brings me to a question. Does Synfig have a built-in scripting language like AS?
That's an interesting comparison, there Dodgy. In particular, I liked the stylised look of the pixelated one, and it got to me thinking about the possibility of doing a more cartoon-like blur effect in AS. After some searching, I came across this excellent Japanese paper. Unfortunately, I couldn't find a free version anywhere online, but it basically uses the motion path of each edge to create randomised blur lines and to distort the edge itself. I think it would be awesome if Mike implemented something like this for AS, and it might even possible to come up with a scripted solution in the meantime. In particular, I can imagine the new curve profile feature would be perfect for distorting the edge, but not sure whether you can turn it on for selected edges or not.Dodgy wrote:A proper sub frame motion blur would be much more professional. There's a couple of ways of doing this.
1> Render subframes and fade them as you go back in time. This is the way a lot of 3d packages do it. You can then set how many subframes to render to smooth out any differences.
2> Randomly render different pixels at different sub frames. This gives a noisy but 'blurrier' method, and you can do multiple passes and merge them together to give a smoother effect. This is something LightWave does with it's Photoreal motion blur.
3> Store motion vectors for each rendered pixel and blur the image in the direction of them. This is very fast, but doesn't work well for rotation .
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Do you have any reference images? Although I think I may know what you're talking about.Rudiger wrote:and it got to me thinking about the possibility of doing a more cartoon-like blur effect in AS.
Hah! Aint that always the way! I paid for it, but you guys get to see it for free!J. Baker wrote:Do you have any reference images? Although I think I may know what you're talking about.Rudiger wrote:and it got to me thinking about the possibility of doing a more cartoon-like blur effect in AS.
Thanks for sharing. Also, I just released MoBlur v0.3. You can read the update and download it a few post up.Rudiger wrote:Hah! Aint that always the way! I paid for it, but you guys get to see it for free!J. Baker wrote:Do you have any reference images? Although I think I may know what you're talking about.Rudiger wrote:and it got to me thinking about the possibility of doing a more cartoon-like blur effect in AS.
http://www.cs.umbc.edu/~alark1/papers/t ... onBlur.pdf
I really like the effect on the car on the last page with both lines and deformation. I thought it was a hand-drawn example at first.
So who else would like to see such a feature in Anime Studio?
Wow, that would be absolutely awesome. Thanks for the paper. I hope Mike be reading this amazing post.Rudiger wrote:So who else would like to see such a feature in Anime Studio?
No problem!selgin wrote:And, Baker, thanks for the software, I'll play with it tomorrow
I have so many ideas like this floating around my head, but unfortunately I hardly ever have the time to try them. I'm glad I got the chance to take this particular one out for a spin, though, as there seemed to be quite a few folks who were happy to come along for the ride!J. Baker wrote:No problem!selgin wrote:And, Baker, thanks for the software, I'll play with it tomorrowYou might want to redownload it though. I just optimized the cpu usage. I didn't feel there was a need to use 100% cpu.
I'm glad Rudiger started this post. It's been fun.