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Posted: Sun Sep 05, 2010 1:40 pm
by dueyftw
Big improvement.
Dale
Posted: Sun Sep 05, 2010 3:21 pm
by sbtamu
Getting better.
I have yet to really make a good bouncing ball yet. Mine always seem to look mechanical. I might try it with frame by frame and see what happens.
Also, I noticed when I did that ping pong ball that the follow path tool would slow the ball down automatically even when each bounce was 6 frames apart. I guess its distance over time its calculating and with each bounce shorter with the same frame lengths it looks like it slows down. Turn on the grid to see that each bounce is 1/2 of the one before it.
Here is the file In AS7.
http://www.sendspace.com/file/d4qzwu
Posted: Sun Sep 05, 2010 3:44 pm
by dm
the second bounce is better than the first. It's a jelly bean slipping on the ground though. Circle, oval, squash, oval, circle, oval, squash, oval, circle, etc.
look at this:
http://www.youtube.com/watch?v=VaLESWaRMjU
and this:
http://www.youtube.com/watch?v=qyqtvSxPLl8
note that the balloon comes into frame elongated, squashes flat, then goes back into an essentially elongated shape. A real ball does the same, but a lot less so. By stretching and squashing your ball, you're giving it interest and life.
Animation isn't reality, it's an interpretation of reality. Accentuate action. Try watching Disney animation or Bugs Bunny frame by frame. The characters do the same thing as that ball (should be doing).
I guess a good question would be: Are you trying to learn how to operate a piece of software, or are you trying to learn to animate? If you're not learning to be an animator, you can just ignore all of the above.
Posted: Mon Sep 06, 2010 12:53 am
by meltedtoons
I'm trying to animate and learn the software at the same time
