3d bones

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Rhoel
Posts: 844
Joined: Fri Feb 25, 2005 8:09 am
Location: Phnom Penh, Cambodia
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Post by Rhoel »

I agree with LM ... going the 3D route is wrong for Moho: Besides, there are sufficient 3D programs out there. Having better support of importing objects for 3D Max would be a godsend.

My person opinion is the programming time would be better spent consolidating what Moho already does, to iron out the wrinkles and take Moho more towards the SME studio needs - that is where the commercial gap is in the market. Toon Boom, Animo and Mirage are all good for the "big boys" but what of the small start up studios and independents - they are the ones who use Moho the most.

From a SME point of view, for us it's better to have production tools which enable us to save out/import group folders, to improve on the speed and easy of vector modeling (to move away from the dependency of illustrator which is in fact a serious stumbling block to animation). Having easy access to stock libraries is critical to series work.

If it was agreed that the SME target is the future, then all the other requests for things will automatically fall in to a priority list. 3D is very low on that list. Having support for the new HDTV standards is essential. The new renderer is a huge leap in that direction. Getting the smooth zooms on backgrounds should be considered a crucial bug-fix. Have a BG shimmy in HD and my god it shows.

Get these small but essential changes to the way the modeling is achieved, the ease of building and reusing user libraries, and Moho will finally kill off Flash as a rival to TV animation production.

Commercial success will lie in the balance of cost vs. what it can do. The current direction of Moho is correct and means it will soon be the default tool of SME's.

Rhoel.
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