Interlace Frame Rate and Export
Posted: Sun Apr 06, 2008 5:44 am
I read this thread in trying to answer if it was necessary to save png format photos as interlace, for animation and then later export as avi for for editing into a dvd for TV (PAL). The answer seems to be "don't use interlace images intially, the video edit software will do that when required" - BUT THEN I GOT TO THINKING.
If I produce a 25 fps AnimeStudio animation (i.e. a match for PAL later on), will my video edit software produce optimum interlace images for fast moving action - i.e. will each field be time shifted and different or will they be identical and so not give smooth movement. Seems to me that to be different the editing software would have to do some sort of calculation based on the 25 fps whole frame input OR does it mean that the AS animation should be done at 50 fps so that each of the fields for the interlace output are at different times OR does Anime Studio already do this sort of calculation and "render" when exporting to avi. I know (?) the "i" in avi is for interlaced but am thinking that this a reference to the way the audio is integrated with the image and not to the actual image part - though in my video camera (and I think most) the image is interlaced.
As a matter of interest I've just spent a long time to work out that my video editing/processing procedure was swapping the fields around (still don't know where exactly) and making the output very jerky where the image moves fast - instead of looking at the four fields in two frames as 1,2,3,4 the result was 1,3,2,4 and very nasty. For the record I use Pinnacle Studio, but I am guessing that most consumer video edit software will use the same approach.
Any helpful insight into this issue would be appreciated. I'd rather not have to take the time to do yet another test !!
If I produce a 25 fps AnimeStudio animation (i.e. a match for PAL later on), will my video edit software produce optimum interlace images for fast moving action - i.e. will each field be time shifted and different or will they be identical and so not give smooth movement. Seems to me that to be different the editing software would have to do some sort of calculation based on the 25 fps whole frame input OR does it mean that the AS animation should be done at 50 fps so that each of the fields for the interlace output are at different times OR does Anime Studio already do this sort of calculation and "render" when exporting to avi. I know (?) the "i" in avi is for interlaced but am thinking that this a reference to the way the audio is integrated with the image and not to the actual image part - though in my video camera (and I think most) the image is interlaced.
As a matter of interest I've just spent a long time to work out that my video editing/processing procedure was swapping the fields around (still don't know where exactly) and making the output very jerky where the image moves fast - instead of looking at the four fields in two frames as 1,2,3,4 the result was 1,3,2,4 and very nasty. For the record I use Pinnacle Studio, but I am guessing that most consumer video edit software will use the same approach.
Any helpful insight into this issue would be appreciated. I'd rather not have to take the time to do yet another test !!