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Posted: Wed Aug 17, 2011 7:46 am
by capricorn33
Amazing! :-)

Posted: Wed Aug 17, 2011 7:47 am
by 244233256
I'm making an animation now
when I finish it
I will give you to see

Posted: Wed Aug 17, 2011 2:56 pm
by GCharb
244233256 wrote:I'm making an animation now
when I finish it
I will give you to see
That is very cool, can't wait and see.

Decided to try your technique today, will show when done!

Posted: Wed Aug 17, 2011 5:17 pm
by neeters_guy
The files are rather elegant in their simplicity. For example, when making a head turn from side to 3/4-view, one solution is to mask the upstage eye. In this case, the animator simply moved the eye out of frame in 2 consecutive keyframes: the eye is there one frame, then gone the next.

Posted: Wed Aug 17, 2011 5:30 pm
by 244233256
If you need me to introduce my various methods of using anime studio
I will record a set of educational videos in the future
Because of my work(to make animation), I have not much spare time
So I can not record it, now
I make animation use anime studio is not going well
Chinese like hand-drawing animation more
If you have the job of making animation
Please tell me
my email address:244233256@qq.com


====================

Posted: Thu Aug 18, 2011 4:08 am
by animataur
Amazing work - the best I've seen by far using AS!

Just curious as to how you conceptualised the whole thing... Did you storyboard/animatic? If so, I would love to see them, as I am sure others would.

Posted: Thu Aug 18, 2011 12:44 pm
by 244233256
animataur wrote:Amazing work - the best I've seen by far using AS!

Just curious as to how you conceptualised the whole thing... Did you storyboard/animatic? If so, I would love to see them, as I am sure others would.
I just do the part of animation which is made in anime studio
storyboard, design,backgroud and so on is made by my japanese friends

Posted: Mon Aug 22, 2011 8:30 pm
by jezjones29
Very nice. You're lucky to work with such talent!

Posted: Tue Aug 23, 2011 5:13 am
by mimer
it's good to c yr wk...

Posted: Tue Aug 23, 2011 12:29 pm
by capricorn33
Hi long-numbers-name. :)


I had a look at your anme files the other day and I can see that you are using imported images that you trace and then animate in AS. ....Or maybe I should say that I *assume* so.

What I can see is:
You are using both bones and point animation. It seems like the models you are using are all specific for the shot you are working on. You use them only once.

- Is that right? Do you always build your models from scratch or are you actually able to re-use anything going from one shot to another?

( I am interested in time economy, that is why I ask...)


- When you animate, do you work in passes? Do you for example start with a rough bone animation pass first before going to point animation?
I would very much like to know how much time you spent on one of these shots and how you used your time.

I'd like to know what kind of work and thought process that produces such nice animation and clean keyframe economy... :-)



I'm a big fan!

Posted: Tue Aug 23, 2011 4:33 pm
by mimer
i also c yr point, i think the part would be reused just EYE (or use the same footage in different background), of course, we appreciated so much their effort.
capricorn33 wrote:Hi long-numbers-name. :)


I had a look at your anme files the other day and I can see that you are using imported images that you trace and then animate in AS. ....Or maybe I should say that I *assume* so.

What I can see is:
You are using both bones and point animation. It seems like the models you are using are all specific for the shot you are working on. You use them only once.

- Is that right? Do you always build your models from scratch or are you actually able to re-use anything going from one shot to another?

( I am interested in time economy, that is why I ask...)


- When you animate, do you work in passes? Do you for example start with a rough bone animation pass first before going to point animation?
I would very much like to know how much time you spent on one of these shots and how you used your time.

I'd like to know what kind of work and thought process that produces such nice animation and clean keyframe economy... :-)



I'm a big fan!
:D :D :D :D :D :D

Posted: Wed Aug 24, 2011 5:09 am
by mimer
Hi long-numbers-name.(i think it is a nice name, haha, hope u not mind that)

i just mail to mr. 富田 and hope to join yr team, but i don't know japanese language, i just trasnlate my language in google translate and post them to him, if yr team had any updates, pls contact, my name is 本,u could find my mail in mr. 富田, or i could mail u in case u need, thx.


i actually not fully understnad what mr. 富田 said, if he objected my request already, i am sorry,,,

Posted: Wed Aug 24, 2011 1:34 pm
by paulcopeland
Absolutely beautiful animation.

Very gentle and subtle.

Just perfect.

Kee up the great work.

Paul.

Posted: Thu Aug 25, 2011 4:55 am
by Wolfo
I also think if you didn't post the making of, i won't belive that this work were made with Anime Studio.

Posted: Thu Aug 25, 2011 4:56 am
by GCharb
Anime Studio allows the production of any type of animation, only need to put your mind and talent to it!