Bikini beach Blonde character
Moderators: Víctor Paredes, Belgarath, slowtiger
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- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
lol. The majority of what we've discussed today has been put forward as MY personal opinion, I speak for no one else there.
However, it is FACT thet 'WE' as in everyone on the forum know nothing about you, and the 'WE'VE' had no chance to get to know you... I rightfully speak for everyone because you've made 14 posts, most of which in mid-conflict. That is not a matter of opinion.
I'm always up for debate, but that debate should probably be in the general discussion forum, not on a particular persons work sharing thread... imho.
However, it is FACT thet 'WE' as in everyone on the forum know nothing about you, and the 'WE'VE' had no chance to get to know you... I rightfully speak for everyone because you've made 14 posts, most of which in mid-conflict. That is not a matter of opinion.

I'm always up for debate, but that debate should probably be in the general discussion forum, not on a particular persons work sharing thread... imho.
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funksmaname! I did draw it out on the eye, and your point is constructive. I will go back and check for double line and redo the eyes. I played with Garb's new character and notice it was not bog down like this character. So I must have had too many extra point not needed. I try to clean it up more.
As for negative hateful critique? I don't think I would have accomplish anything if I was worried about it. If anything I am inspired to make that fembot robot next!
As for negative hateful critique? I don't think I would have accomplish anything if I was worried about it. If anything I am inspired to make that fembot robot next!
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- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
i think that would probably offer more control over what shading goes where, but it will add a level of complexity.
You should try to use as few points and shape fills as needed to keep things nice and fast. its more double fills than double lines thats the problem i think, where they overlap the edge gets a dark hairline.
perhaps the free extra should be a robe - keep everyone happy
You should try to use as few points and shape fills as needed to keep things nice and fast. its more double fills than double lines thats the problem i think, where they overlap the edge gets a dark hairline.
perhaps the free extra should be a robe - keep everyone happy

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I think the eyes were better in the original version, these look too close together. Another thing to remember, actions only work in the pro version so if you want to sell it on the Content Paradise site, you might be limiting yourself. Switch layers will allow DEBUT users to fully use it and hence sell more of it. Making your characters useable for both versions would be the way to go, IMHO.
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- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
it looks like she's got two sets of eyebrows - solid black and really light blonde... I think the shading is looking much better, and things are definately joining much more naturally!
jonbo, i might be wrong, but I think debut users can use actions, but not create them... so I think if it comes with actions, they are still usable in debut (the character wizard uses actions)
jonbo, i might be wrong, but I think debut users can use actions, but not create them... so I think if it comes with actions, they are still usable in debut (the character wizard uses actions)
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- Posts: 393
- Joined: Sun Dec 26, 2010 12:18 am