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Re: Bones are stretching my character

Posted: Wed Apr 03, 2013 12:57 am
by funksmaname
check you dont have a smart bone action on the arms rotation that stretches the forearm...

Re: Bones are stretching my character

Posted: Wed Apr 03, 2013 1:07 am
by VĂ­ctor Paredes
funksmaname wrote:check you dont have a smart bone action on the arms rotation that stretches the forearm...
My vote goes there too.
If inside a smart bone action you rotate, translate or scale any bone of the rig (even the smart bone itself), it will move/rotate/scale any time you manipulate the smart bone.

Re: Bones are stretching my character

Posted: Fri Apr 05, 2013 3:35 am
by LoganB
I am using debut version, which I am pretty sure does not use smart bones. How would I be able to check?

Re: Bones are stretching my character

Posted: Fri Apr 05, 2013 4:45 am
by LoganB
I have checked the bones and the debut version I have does not contain either actions or smartbones. Thanks for the suggestions though, I'm sure this is a unique problem since I can't find anything on it anywhere.

Re: Bones are stretching my character

Posted: Fri Apr 05, 2013 5:06 am
by funksmaname
can you share your file? it will help us tell you what's wrong...

Re: Bones are stretching my character

Posted: Fri Apr 05, 2013 8:45 am
by slowtiger
Are you sure you haven't rotated any layers around X or Y? You get weird effects when you accidentially did that and then rotate the layer or some element which gets distorted in perspective. Check with rotate tool (3) selected, just select one layer after another and see if there are other values than 0 in the X and Y boxes.

Re: Bones are stretching my character

Posted: Fri Apr 05, 2013 9:01 am
by LoganB
Thanks you guys soo much! Slowtiger I checked the individual layers and then found that the layer I put everything inside was scaled. Now the bones are acting normally!

Re: Bones are stretching my character

Posted: Sun Apr 07, 2013 10:09 pm
by funksmaname
good thinking ST.

Re: Bones are stretching my character

Posted: Mon Apr 08, 2013 12:04 am
by sbtamu
That's the 1st thing I usually check when something is acting "funny;" layer scaling. I make it a point to NEVER use any scaling until everything is finished. Then I use layers scaling for animating ONLY. It causes too many problems if you start moving layers in/out of groups/bones or switch layers.