Re: Cut down insanely long render time from lots of vectors
Posted: Thu Jul 11, 2013 5:10 pm
Hi! As I said, I can't really see the blurring on these samples but I scaled these down. And yes, I am exporting out as a png. Part of the problem is I am doing a lot of dynamic camera work (lots of zooming, panning etc) and keeping the stars scaled back enough so you don't see the pixelation or blurring(or at least very little of it) is a challenge I am trying to overcome at the moment.
But I do think this is good enough. And the great news is that last night the whole animation (4 minutes worth) rendered in about 2 hours. A single preview renders in less than a minute. Which means I am working again! (as opposed to sitting around waiting for renders).
So you guys have been a tremendous help, I appreciate you giving your time to us newbies! Thanks!
But I do think this is good enough. And the great news is that last night the whole animation (4 minutes worth) rendered in about 2 hours. A single preview renders in less than a minute. Which means I am working again! (as opposed to sitting around waiting for renders).
So you guys have been a tremendous help, I appreciate you giving your time to us newbies! Thanks!