Re: BioShock - Big Daddy Free Download
Posted: Sun Sep 14, 2014 5:56 pm
Thank you all. Here's the AS10.1 file if you want to check it:
Big Daddy Walking.anme
The reverse locking technique was rather an experiment and not useful in the real world. I was looking for a way to animate locked bones and found that back door. Fortunately, in version 10 we have Target bones, which covers and exceeds this limitation.
This walk has a difference with "normal" walks. The character stops some frames on each step. This helps to simulate the weight sensation, but presents a new difficulty: The character is not moving at constant speed. So you can't just move the character from one side to the other. You need to animate the each step by hand. The good new is AS 10 let you copy and paste relative keyframes. So you just animate the character moving to the right in the two first steps, and then just copy that keyframes relatively as many times as you want.
Ok, it's hard to explain... I hope this post makes sense
Big Daddy Walking.anme
Yes, the rig was good. There was some stuff I would make in another way, but that is more about taste and "artistic" opinion than about a better or worse rig. For example, I don't like to use angle constraints on bones. I prefer flexibility during the animation and decide by myself the limits on the animation. Breaking joints is part of the animation.BiggyRich wrote:Good stuff glad the rig was good, walk cycle is much better. I remember seeing a tutorial where you lock the feet in reverse is this still the best way?
The reverse locking technique was rather an experiment and not useful in the real world. I was looking for a way to animate locked bones and found that back door. Fortunately, in version 10 we have Target bones, which covers and exceeds this limitation.
This walk has a difference with "normal" walks. The character stops some frames on each step. This helps to simulate the weight sensation, but presents a new difficulty: The character is not moving at constant speed. So you can't just move the character from one side to the other. You need to animate the each step by hand. The good new is AS 10 let you copy and paste relative keyframes. So you just animate the character moving to the right in the two first steps, and then just copy that keyframes relatively as many times as you want.
Ok, it's hard to explain... I hope this post makes sense
