Re: Webinar: Applying Animation Principles in AS
Posted: Thu Oct 02, 2014 11:49 pm
Thank you all.
Artzuza:
The webinar was already structured when I posted all this and it's hard to make place for anything else. We have short time and I always try to cover as much as possible. Fortunately, I think most of your asks were covered on the final questions section.
For the eyes, I discovered that it was better to simulate a mask instead of making a real one. That's why the mask of the eyes looks good in the preview, because it actually isn't a mask.
I explained it in a thread I can't find now. But here's the image I used there

For the mouth I don't remember well, but I'm almost sure I used an "2014 version" of this:
New improved Head Turn Technique!
Thank you for watching the webinar, I hope you find it informative
Artzuza:
The webinar was already structured when I posted all this and it's hard to make place for anything else. We have short time and I always try to cover as much as possible. Fortunately, I think most of your asks were covered on the final questions section.
Thank you very much, Ulrik. I really appreciate your words. I work hard to make webinars as good as I can. I changed the structure several times for this one, because when I tested it (recording my screen and then watching it) I realized that some stuff worked better than other or some stuff was better explained in a different order, for example. Generally I test a webinar 3 or 4 times before the real one. It's a hard but fan process, so your words really cheer me upulrik wrote:Thank you a lot for the webinar Victor!
I found it very inspiring, and you gave a lot of great tips!
One thing that made it so good was the fact that you animated at the spot, and that you limited the time you had, to only a few principles. Good thinking!

Hi Braj,braj wrote:Victor, can you tell how you mask the wolf head so that (I assume) the eyes have masks inside the head, but display nicely without rendering? I can do similar but the eyes won't appear as being masked in the preview, only after rendering, which is really distracting. Sorry that this is off topic
Oh, I think I figured it out, you don't have nested masking, just the eye layers have a big grey square that stays in the head mask when the eyes move. That works nicely actually. I saw this pretty apparently @ 33 minutes or so. Sorry to be a distraction, just the wolf looks great.
EDIT AGAIN: How do you do the mouth as well? I would love a webinar on how to create a character like this, my attempts are pretty pitiful by comparison.
For the eyes, I discovered that it was better to simulate a mask instead of making a real one. That's why the mask of the eyes looks good in the preview, because it actually isn't a mask.
I explained it in a thread I can't find now. But here's the image I used there

For the mouth I don't remember well, but I'm almost sure I used an "2014 version" of this:
New improved Head Turn Technique!
Thank you for watching the webinar, I hope you find it informative
