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Re: AS-> FBX -> Unity BUGSSSSSS
Posted: Fri Jun 10, 2016 8:38 pm
by zsolt67
Thank you for the tutorial bat we no what to do. Maybe my english not good enoug. I explained we did testsalso modifed the animation technics. We could sort out all the problems except this z order. If you can do tutorial video why not just captured my animatio in unity. Then you can assure me this can work
Re: AS-> FBX -> Unity BUGSSSSSS
Posted: Fri Jun 10, 2016 9:17 pm
by dkwroot
zsolt67 wrote:If you can do tutorial video why not just captured my animatio in unity. Then you can assure me this can work
Because I don't download files from people I don't know. I can be a little paranoid about that. Are you having trouble getting ANYTHING to import into unity or just this one specific rig? For example, can you get the dog "Bully" to export and import into Unity without trouble?
Re: AS-> FBX -> Unity BUGSSSSSS
Posted: Fri Jun 10, 2016 10:35 pm
by zsolt67
I am saying continuously I am very clear with the process. And we done 100 test.
We never got the same result in unity that we can see in anime studio.
My zip file includes only psd, png and anime file. you cant get a virus
Re: AS-> FBX -> Unity BUGSSSSSS
Posted: Fri Jun 10, 2016 11:39 pm
by synthsin75
Did you check the FBX preview mode in AS? You might try removing stuff that doesn't work in that mode (like follow curve).
Re: AS-> FBX -> Unity BUGSSSSSS
Posted: Fri Jun 10, 2016 11:44 pm
by zsolt67
We checked EVERYTHING.
Sorry but I am not here to do any new test. I am here to tell to Anime Studio to finish advertising this feature or see a exact same animation in unity of my attached animation on screen captured video which proves the opposite
Re: AS-> FBX -> Unity BUGSSSSSS
Posted: Fri Jun 10, 2016 11:46 pm
by synthsin75
zsolt67 wrote:We checked EVERYTHING.
Sorry but I am not here to do any new test. I am here to tell to Anime Studio to finish advertising this feature or see a exact same animation in unity of my attached animation on screen captured video which proves the opposite
Then go kick dirt.
Re: AS-> FBX -> Unity BUGSSSSSS
Posted: Sat Jun 11, 2016 12:36 am
by dkwroot
zsolt67 wrote:We checked EVERYTHING.
Sorry but I am not here to do any new test. I am here to tell to Anime Studio to finish advertising this feature or see a exact same animation in unity of my attached animation on screen captured video which proves the opposite
SM never advertised that EVERY feature would work in FBX. That's not the fault of AS, that's a limitation of the FBX format. That's why we have FBX preview mode. You can't expect a video game file format to support all of the features of a full animation program. I use AS for FBX to Unity all the time without any problems, but that's because I always make sure everything I animate is supported by FBX format before exporting. If you're not willing to do this, then there's nothing more to talk about.
Re: AS-> FBX -> Unity BUGSSSSSS
Posted: Sat Jun 11, 2016 9:35 am
by zsolt67
I am sorry but my English inst that bad

I am not using EVERY feature and never said I have problem with some special feature.
I am animating a figure, with blinking eye and stretching mouth and an extra piece dropping side of the figure with very simple anime studio technik.
I know what is preview mode and there is no problem in preview mode
The problem is we NEVER got the same result in unity with import scrip etc. I repeat NEVER!
Thank you but instead of telling me everything is ok and try this and that cabt you just simple import the supplied anime file and assure me I am wrong
I would be a most happy if you do this because the team could work together then with the animator with anime studio expertise.
And I still have hope that is why I am still here because we spent a week to make it work so wasted lot of time.
Re: AS-> FBX -> Unity BUGSSSSSS
Posted: Sat Jun 11, 2016 8:04 pm
by synthsin75
zsolt67 wrote:I am sorry but my English inst that bad

It's not your English, it's your attitude.
zsolt67 wrote:And I still have hope that is why I am still here because we spent a week to make it work so wasted lot of time.
So you want someone else to waste their time showing you something you could easily check for yourself? It's your fault that you wasted a week before asking for help. Don't blame others for that. You should show some patience and gratitude for other busy people trying to help you out of their own generosity. We don't work for Smith Micro customer support. We owe you nothing.
Re: AS-> FBX -> Unity BUGSSSSSS
Posted: Sat Jun 11, 2016 9:07 pm
by zsolt67
Did you read anything in this topic?
What the hell is wrong with my attitude?
I came here for help. I supplied test materials asking please import in Unity and show this basic animation can work in Unity
I told we TRIED EVERYTHING (E V E R Y T H I N G)
Istead of somebody importing my file and try what i am asking still getting ideas.
First I thought my english not good enough to explain we tried E V E R Y T H I N G
But after this : "... you something you could easily check for yourself? It's your fault that you wasted a week before asking for help"
I dont know what to do cry or laugh

i didnt waste my time because I dont know something, I wasted my time because this just doesnt work.
I came here for proof i am wrong but looks like there is no proof so I am right, this doesnt work.
Thank you for your post here. We looking for other solution.
Re: AS-> FBX -> Unity BUGSSSSSS
Posted: Sun Jun 12, 2016 1:01 am
by dkwroot
I went ahead and checked out your file and verified an issue. The problem seems to be related to bones. I reported this bug to the developers.
A workaround for this problem is to not use bones, but instead to animate everything using group layers. You can use group hierarchy to emulate bone structure.
Re: AS-> FBX -> Unity BUGSSSSSS
Posted: Sun Jun 12, 2016 9:43 am
by zsolt67
Thank you
We tried to use group layers as well. But gives us different problems.
Re: AS-> FBX -> Unity BUGSSSSSS
Posted: Sun Jun 12, 2016 9:15 pm
by dkwroot
I used only group layer animation and managed to get a version working. I had to re-do the animation, though.
https://drive.google.com/open?id=0Bwzk- ... HBuU0dQQkE
Re: AS-> FBX -> Unity BUGSSSSSS
Posted: Mon Jun 13, 2016 2:07 pm
by wip
Use FBX review, a free Autodesk app for Mac and PC to preview you fbx output from ASPro.
The FBX export functionality is still improving, by far not feature complete, but for those with programming now-how not impossible to get a working result.
Your version boar UJ teszt doesn't create an fbx that shows up in FBX review, so something is going wrong there.
In my experience (and only on the animation side of things) switch layers, paths and setting the visibility of layers in ASpro does not work well for Unity. The cleanup script helps, but it's advisable to really dig into the code within Unity. Unity is also not perfect unless you know how to control it.
If the FBX reviewer shows you a decent result, like that of dkwroot, it's most likely to work in Unity. FBX only contains raw data, so you simply cannot expect it to be a smooth exchange between programs.
I've succesfully used ASpro on Unity apps (
http://www.cowlyowl.com/apps/monster-mingle and
http://www.madeinme.com/little-legends-race-day/ , but only because the coder working on it knew what he was doing.
Good luck!
If you've given up, no sweat, there is other animation software more specifically meant for Unity, the fbx functionality of ASpro works, though not perfect.
Re: AS-> FBX -> Unity BUGSSSSSS
Posted: Thu Jun 16, 2016 1:35 pm
by MTSonja
I think I know what went wrong: You used the "Bind Layer Tool" for binding your layers instead of "Flexi Binding"...