Re: The Present and Future of Moho
Posted: Tue Feb 19, 2019 3:12 pm
Considering that the report went out in September and they are still working on development for Moho, I'm trying to be optimistic. Moho has many advantages currently that make it a top-notch animation program, along with a good pricing structure.
Poser, on the other hand, has some stiff competition, when it comes to price, with Daz3D's free Daz Studio and Hexagon as well as Reallusion's iClone and Character Creator, not to mention Blender's new 2.8 interface change and new abilities. They need to look at those products, minus Blender, make Poser a noticeably better product at a much lower price with a store that matches and rivals Daz3D and Reallusion. I'm sure it's easier said than done. With the closing of Content Paradise, and not much impressed by Renderosity as a comparison, I doubt that will happen though.
Maybe it's just my perception of the whole thing, but it appears to me that many of the competing companies are getting a better handle on what the needs of the consumers are, how to keep the interest going on their products, and developing for what is current and coming. They seem to place a passion behind their products as if it was their greatest joy to develop and sell. Their enthusiasm in their product development and advertisements seems to bring on the interest of others. Maybe, those are some good examples to look at and restructure how the products are developed and sold.
I may be a little different in that respects though. I look at the product quality and try not to look at the flashy salesman's pitch. I'm looking forward to Moho 13, hoping for those things that will help it stand-out among the other competitors. A little flashy sales pitch might help it with the rest of the consumers not already sold on Moho.
Poser, on the other hand, has some stiff competition, when it comes to price, with Daz3D's free Daz Studio and Hexagon as well as Reallusion's iClone and Character Creator, not to mention Blender's new 2.8 interface change and new abilities. They need to look at those products, minus Blender, make Poser a noticeably better product at a much lower price with a store that matches and rivals Daz3D and Reallusion. I'm sure it's easier said than done. With the closing of Content Paradise, and not much impressed by Renderosity as a comparison, I doubt that will happen though.
Maybe it's just my perception of the whole thing, but it appears to me that many of the competing companies are getting a better handle on what the needs of the consumers are, how to keep the interest going on their products, and developing for what is current and coming. They seem to place a passion behind their products as if it was their greatest joy to develop and sell. Their enthusiasm in their product development and advertisements seems to bring on the interest of others. Maybe, those are some good examples to look at and restructure how the products are developed and sold.
I may be a little different in that respects though. I look at the product quality and try not to look at the flashy salesman's pitch. I'm looking forward to Moho 13, hoping for those things that will help it stand-out among the other competitors. A little flashy sales pitch might help it with the rest of the consumers not already sold on Moho.