Re: Lip Sync... To Interpolate Or Not To Interpolate?
Posted: Sun Mar 18, 2018 2:33 am
Is that short for Smart Bone Dial?Greenlaw wrote:... SBD setup...
Is that short for Smart Bone Dial?Greenlaw wrote:... SBD setup...
download the .zip file from the hostniroshB wrote:
Hi,
Please tell me how to use it.
thanks.
Yes, exactly. To make an SBD work in a non-linear manner you need to set up the action in Linear but the SBD itself needs to be in Step with Copy Previous Key enabled but unfortunately, this is incompatible with Group interpolation. Which is a shame because this is the method we normally use for lip-synching in Moho...it's faster and easier to manage because it keeps all the animation keys at the (top) bone level, and not 'hidden' deep inside the rig. This is epecially important when animations need to handed off from one animator to another, and nobody has time to hunt down where all the keyframes are. Also, with SBDs, we can add other featues like 'emotion' and/or mouth transform controls, and keep these keyframes in the bone layer too.chucky wrote:I recently did a test for SBD on 'interlips ' I even had it linked to a ad hock switch selection window of my own creation that sat on the top bone layer .
Yeahh it didn't work properly as if you forced the sbd to step between phonemes, it also forced the interpolation.... which was just bizarre.
We use an SBD to control a Switch layer for lipsyncing in almost all of our rigs. It's pretty fast to animate with, and it keeps more of the keyframes on the bones layer, which is super convenient. We haven't noticed this method taking up a lot of resources or misbehaving in any way.SuperSGL wrote:I definitely think the switch selection method takes up a lot of resources and can get a little quirky