Re: a cat problem
Posted: Sat Oct 28, 2023 8:51 pm
I dunno...I think my rigs can get pretty advanced, but I still prefer to keep all my bones and controls in the top Bone group.
I remember trying nested bone groups for a character years ago, but it got to be too much trouble animating bones in two different places. That might have been before Timeline Visibility was introduced, but I still don't bother with it because it's just easier to have everything visible in one place. Also, the rigs I create at work are typically shared with other animators, so keeping the setups simple and straightforward is always better.
BTW, Vitruvian Bones is another good way to switch out rigs and art. I don't use this feature for switching Head setups, but it might work well if the setups aren't too complicated. And, it also keeps everything in the same single bone layer.
I remember trying nested bone groups for a character years ago, but it got to be too much trouble animating bones in two different places. That might have been before Timeline Visibility was introduced, but I still don't bother with it because it's just easier to have everything visible in one place. Also, the rigs I create at work are typically shared with other animators, so keeping the setups simple and straightforward is always better.
BTW, Vitruvian Bones is another good way to switch out rigs and art. I don't use this feature for switching Head setups, but it might work well if the setups aren't too complicated. And, it also keeps everything in the same single bone layer.