Most productions in studios whether its Western or Eastern markets will use multiple software there is no "All in One" Tool. Moho is amazing for character animation especially rigging and aided fbf/tradigital work (a term I use to describe my workflow.)
Personally I use Moho for most of my tweened character animation sometimes it involves complex smart bones, a lot of the time its simple bones and lots of point animation/switch layers/fbf layers.
I use CACANi sometimes. The lack of updates and communication from the devs is what puts me off of using it especially since its subscription based.
I use Clip Studio EX religiously. This is where I do all of my fbf work, art, storyboards, sketches, etc... This software is also standard in the Japanese anime industry.
I use Blender and ZBrush as my goto 3D software and here I generally make backgrounds and models of my characters for reference.
I use Photoshop to texture my models and sometimes CSP I find its easier to use Photoshop though since the tools feel more suited for it in my opinion. I also use Substance Designer/Painter but I'm still a bit new to it
For compositing I use After Effects this is a standard in a lot of a Western studios as well as a standard in Japan for compositing
Video editing I use Premiere Pro this is a part of the Adobe Suite is a standard as well.
I use Audition and Audacity for audio needs. I personally have a XLR Mic setup so I have to generally do a bit less leveling editing on my audio.
I use FLStudio and Ableton for music creation but I slightly use FLStudio more out of the two.
I use Microsoft Suite so Word for writing, Excel for marketing and data, Powerpoint of presentation
All of these software work good together because they all serve a different purpose. So for my workflow it goes like this for my personal projects.
I usually always write a rough draft
I then storyboard in CSP very roughly so I could visualize the draft so if I like the flow of the current draft and see if there is anything I want to add or remove I do so
I then finalize the writing
I then storyboard the rest of it in CSP
I then do voice recording around here
For personal projects I then take my storyboard and pose my 3D characters/backgrounds to match accordingly then render
I then import any 3D reference and start to do individual cuts of my scenes in CSP I generally plan out all my main keyframes in each cut So A1, A2, A3, etc... (I use the Japanese format so A1, A2, A3 don't represent frames they represent the drawing amount for that cel)
I will do music around here if needed
This is where I generally export that cut either into Moho or CACANi I trace over A1 and move the points to the next drawing so in this case A2 and A3 if there is a extreme change in the drawing I will use a switch or fbf layer to change to the new drawing since it would be easier to do so then forcing points to go where they shouldn't however liquid shapes have made this easier for hair and clothes but I haven't experimented enough to see if it actually saves time. I usually do a simple rig for rotation to prevent point distortion when rotating. (Usually I plan my timing before hand on a XSheet or if I used 3D for motion planning I will use my timing from that. I generally keep 3D framerate at 6FPS to 24FPS depending on the shot) I want to also note that I use a script MR Tween Machine which saved me so much headache with timing. I animate in step now and just use MR Tween Machine to generate the inbetweens between my main keyframes. It allows for so much control without over doing the frame count.
I then export my final animation as PNG and import into After Effects here I generally do compositing that does color correction, blend characters with BG, effects, etc...
I then export individual comps and mash them altogether in Premiere Pro and export the file as a final product. I make sure all my audio is balanced here between sfx, voice, and music.
Then I upload/post where I want.
