Re: How to : rig rubber hose arms
Posted: Wed May 15, 2024 12:25 am
Thank you for the explanation on scale, DR! That was well explained and very helpful!
Yes, the show did look good! But for the series itself, credit should go to the Archibald production and to Titmouse who animated it.
I almost never use Animated Layer Order in a Smart Bone Action. This is because the Smart Bone Action can become easily conflicted when you try to do something outside of the 'programmed' combinations. When I do use Animated Layer Order within a Smart Bone, it's when I'm certain I won't be inserting new layers for shot-specific setups, or won't be requiring a layer order the Smart Bone Action doesn't supply; this is because the pre-keyframed layer order combinations that exist for the Smart Bone will always override any attempted unique animations on the Mainline.Gibble wrote: ↑Wed Jun 12, 2024 7:38 pm Two Issues:
One issue I have run into was when using a Referenced rig with that arm style. I cannot seem to get the Switch Layer Order functionality to work when a rig is referenced. But Switch Layer order does work when I use the rig directly aka non-referenced. So that was an easy work-around that can be suitable for now.
Unless I'm misunderstanding the setup, this should work if the same bones are being used for each copy.The 2nd issue was matching arms don't exactly line up.