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Re: locking frame 0

Posted: Mon May 20, 2024 3:37 am
by synthsin75
I don't know if it's an Apple issue, or just Moho on Macs. I have no Mac to test on.

Re: locking frame 0

Posted: Mon May 20, 2024 6:02 am
by SimplSam
I have just tested on Mac, and it does indeed crash - at least on 13.5 always. Moho 14 seems more stable and occasionally crashed on first or second use, but if it got past that then all OK.

I suspect the low-level call to set the new frame is not being completed before it is hijacked to ... set the new frame, and some code is getting its bits in a twist.

Re: locking frame 0

Posted: Mon May 20, 2024 12:42 pm
by Hoptoad
Ah, thanks.

The Mac OS does a great job at protecting itself from problems. I'm now thinking the Mac OS saw what the script code was trying to do and thought, "Nope, this doesn't seem legit. It could be dangerous. Engaging shut-down-program protocol. Beep boop. Think different."

Re: locking frame 0

Posted: Mon May 20, 2024 1:34 pm
by lucasfranca
synthsin75 wrote: Sun May 19, 2024 11:58 pm https://dl.dropboxusercontent.com/scl/f ... eoxp0&dl=0

Very small change. Don't know if it would make a difference.

But yeah, I can't see any conflicts with those scripts.
I liked this and had been looking for this type of script for a while now. But let me ask: would it be possible for me to be able to move the pointer only within an action? So this tool would be a "rigging mode".

Re: locking frame 0

Posted: Mon May 20, 2024 11:37 pm
by synthsin75
Thanks for checking, Sam!

I've added a delay, to see if that helps anything on Mac.
And I've made actions exempt from frame zero locking.

https://dl.dropboxusercontent.com/scl/f ... eoxp0&dl=0


Let me know if how that works out.

Re: locking frame 0

Posted: Tue May 21, 2024 1:45 am
by Hoptoad
Crashed with the delay.

Re: locking frame 0

Posted: Tue May 21, 2024 1:50 am
by synthsin75
Thanks for checking.

I've removed the delay, since it didn't help: https://dl.dropboxusercontent.com/scl/f ... eoxp0&dl=0