In this lesson, you'll learn how to use the Link Bone Layer Binding Method. This is a great binding method to start with 98% of your rigs as it can be combined with point binding and gives great results right out the gate.
Re: McCoy Buck's YouTube Channel
Posted: Sat Apr 25, 2026 10:26 am
by mtbuck24
In this lesson, you'll learn how to use the Bind Point Tool. This is great when you need more specific control over the points of a vector layer or mesh. Can be combined with the Link Bone Layer Binding Method.
Re: McCoy Buck's YouTube Channel
Posted: Sat Apr 25, 2026 10:27 am
by mtbuck24
In this lesson, you'll learn how to use Inverse Kinematics. Inverse Kinematics is when the movement is inverted in a bone chain, you move the child bone and the parent bones follow.
Re: McCoy Buck's YouTube Channel
Posted: Sat Apr 25, 2026 10:28 am
by mtbuck24
In this lesson, you'll learn how to use Forward Kinematics. Forward Kinematics means moving one bone at a time, starting from the parent.
Re: McCoy Buck's YouTube Channel
Posted: Sat Apr 25, 2026 10:29 am
by mtbuck24
In this lesson, you'll learn the Parent to Child Relationship which is a fundamental principle when learning and understanding the rig and how it works.
Re: McCoy Buck's YouTube Channel
Posted: Sat Apr 25, 2026 10:29 am
by mtbuck24
In this lesson, you'll learn how to use Angle Constraints. Constraints are great when wanting to control how far a bone rotates either to avoid breaking the rig or when creating a dial control.
Re: McCoy Buck's YouTube Channel
Posted: Sat Apr 25, 2026 10:30 am
by mtbuck24
In this lesson, you'll learn how to use Target Bones - also known as an IK constraint. This is a great way to keep feet planted on the ground during animation cycles.