Posted: Fri Feb 09, 2007 3:22 pm
Thought I would provide a status report on rotoscoping.
In our last episode, our loveable but lazy anime-slacker was offloading as much as possible of the grunt work onto his software.
The outstanding question was whether raster to vector conversion would give a steady moving image, or whether, instead, slight changes from frame to frame would result in a fluttery video.
The following snap shows how more filtering further simplified the footage, which was dumped into a filmstrip grid by GIF Movie Gear (an inexpensive, well-designed, powerful application that I enthusiastically recommend.)
What you're looking at is actually the filmstrip vectorized in Illustrator CS2.

Here's a short test generated by loading the first 11 frames into AS.

This demonstrates the kind of flicker we would have expected... but at least it's not intense, like a flock of mosquitoes.
NOte in passing that the head movement and the eyeblink were created by a canned character motion sequence that came as content supplied with iClone. This tiny snippet, of course, fails to do it justice.
Also note that the rectangular background from Illustrator was converted into a floppy pillow shape by AS. I assume that I was expected to go in and alter vertex curves to points if I considered the rectangles important.
I hope to add some further conclusions about the utility of all this in another post... meanwhile, your observations are welcome...
In our last episode, our loveable but lazy anime-slacker was offloading as much as possible of the grunt work onto his software.
The outstanding question was whether raster to vector conversion would give a steady moving image, or whether, instead, slight changes from frame to frame would result in a fluttery video.
The following snap shows how more filtering further simplified the footage, which was dumped into a filmstrip grid by GIF Movie Gear (an inexpensive, well-designed, powerful application that I enthusiastically recommend.)
What you're looking at is actually the filmstrip vectorized in Illustrator CS2.

Here's a short test generated by loading the first 11 frames into AS.

This demonstrates the kind of flicker we would have expected... but at least it's not intense, like a flock of mosquitoes.
NOte in passing that the head movement and the eyeblink were created by a canned character motion sequence that came as content supplied with iClone. This tiny snippet, of course, fails to do it justice.
Also note that the rectangular background from Illustrator was converted into a floppy pillow shape by AS. I assume that I was expected to go in and alter vertex curves to points if I considered the rectangles important.
I hope to add some further conclusions about the utility of all this in another post... meanwhile, your observations are welcome...