Posted: Thu Feb 05, 2009 8:39 am
Which version of .ai are you using? I would use the earliest version possible like 3 or something.
Does this mean that listening to a 62 year-old man cry his eyes out has melted your heart?Rudiger wrote:Which version of .ai are you using? I would use the earliest version possible like 3 or something.
Exactly! I mean Adobe Illustrator CS3 only came out in 2007 and who knows what changes they made to their format in this version and all the other versions since Mike wrote his importer. Mike is an excellent programmer, but he can't predict the future, at least not as far as I know anyway. Luckily, Adobe Illustrator lets you save in older versions of the format. Try version 8 like mkelley said.mkelley wrote:But you must SAVE to an earlier version. AI 8 is the recommended one. That should properly import about 90% of the time (maybe 100% depending on what features of AI you are using).
If you do this and things are *really* screwy then make sure you've collapsed all your stuff to vector (text is a big issue).
This is where I work,...Rudiger wrote:The Modax Jago, you say you love AS because "its simple, fast, and easy to learn/train". I agree, so why throw all that away because more people are used to the AfterEffects UI? If AS became more and more like AfterEffects it would just be becoming more and more obsolete. All Adobe would have to do is transfer the bones system from Flash CS4 and it's adios!
When suggesting new features for a product, I think it's more productive to keep the design philosophy of the original product in mind instead of just copying someone else's product.
Exactly. You can be simple, yet complex. Just not for complexities sake, but for greater dynamic and specific user control.I agree about the simple user interface in AS. I love it's simplicity. Why does a professional program have to be "complicated"? Is it to justify the cost? Whether a hobby or a profession, "simple" is always good.
... meanwhile I scheme to make the script interface even more "complex".
-vern
Essentially yes. AS is what Flash should be sans action script. And the drawing tools are very powerful. It's the best process to do all work from 0 on AS. But it would be nice if the process where more open to differnt pipleines. After all, each studio has it's own way of doing things and software should help, not hinder that.synthsin75 wrote:Uh,...the freehand tool does have pressure sensitive variable line width.
I just don't quite see AS becoming the do-all post production software for all of its competitors. It just seem like you'd be better off asking Flash to export to AS, as it is the failings of Flash that makes you want to migrate to AS anyway.
Sorry to sound so harsh, but to those of us who love the AS drawing tools, it's just really hard to swallow some one who hasn't learned them griping. Just take all this as testimonials to the AS drawing tools. They are a large part of that 'elegant' AS animation.
I have seen this, like with Messiah Project, they sold many development licences to help get it started, they ended up with a good user base that way and are still going as of today.synthsin75 wrote:Would studios pony up the money for the development they want?