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Posted: Thu Jun 23, 2011 4:37 am
by Riziam

not sure if your comparing family guy and the simpsons to anime or your saying there anime but either way that is dead wrong.
Posted: Thu Jun 23, 2011 5:44 am
by Rudiger
If I may be so bold as to get this thread back on topic, Technotise is an example of an anime-like feature made with Anime Studio.
It does look a lot more vectory than the work done by Wolf Smoke though.
http://www.youtube.com/watch?v=dBzeAOAbEaY
I've haven't seen it yet, but I've ordered the DVD and I'm still waiting for it to arrive.
Posted: Thu Jun 23, 2011 9:22 am
by slowtiger
Rudiger,
it may look like trolling, but my main concern is to prevent that awful mix-up of categories in discussions like this. Not that I prefer an overly scolarly approach, but at least the basics must be clear. (And I really appreciate that so far this discussion behaved really civilizd.)
"Adult" and "Comedy" are such a case. "Adult" means a choice of theme, a certain kind of story. "Comedy" means a certain way of telling that story. To state that "comedy is not adult" would be such a serious mix-up of categories.
Anyway, "comedy" is much easier to define than "adult", just like in real life. You know when something is funny, but you might not know what your parents mean when they ask you to "grow up". There's an entire hall in the library reserved for books about adulthood and how it shows. In terms of animation, "adult" is merely another marketing blurb. Remember the "adult" section of your video store?
To give a simple definition just for a first look at animated films: "adult" is a theme where characters look back at their life, or their life so far is important to the story. On the opposite, "Not adult" would be any story where characters look forward to have a life, while knowing or not knowing where it will take them.
I think good films will have a mixture of both, as well as most good films tend to have more than one theme. That's why a blatant franchise like Harry Potter can appeal to over-14yr-olds as well.
Now back to Anime. We already agreed that it's a marketing term rather than any statement about story or style, which still is a common misconception. The second biggest misconception would be to take production values and visual tropes as certain ways of storytelling. Unfortunately it's much more difficult here to draw a line. Let's try an analogy:
A writer can tell a story in different ways. Choice of narrators, speed of telling, linear or nonlinear, dialogue or not, wordy or elliptic, whatever. These choices apply to films as well, it's the level of story structure. Then he can choose certain words, and even a certain spelling and punctuation. This is the microstrucure of a narration, and in animation this would be what we call style: all decisions about full or restricted animation, using tropes (and which) or not, stroke width, colours, style of effects or if any at all, and so on. See the difference? This would be the bottom level of filmmaking, much like the choice of a T-shirt slogan for a character in a live action film.
Now it's quite common for beginning animatiors to claim that they want to do a film "with swords and blood and that blurry background behind a chase". I should know since I started pretty similar. But this is the same as a writer who claims to write a novel "wich contains the following list of words, and oh, I want to use full stops only." Rarely an approach like this ends in a good story or film.
Unfortunately even blockbusters from Hollywood start like that, albeit for other reasons. Here's the merchandise, let's make a film around it! Start with the sword, then build a franchise around it (Highlander), start with the car (Cars, Transformers), start with cards (Yu-gi-oh), etc. The results are shallow. "I want to do Anime with lots of hair waving in the wind" is only a good start if you're working for Head&Shoulders.
Good filmmaking is hard work (for most), and how it's done right is the same in Anime as in everything else. A basic thing like the choice of colours for characters and backgrounds is so much more important than which software you use, or which story you tell, or wether you do animation or live action. No software and no book makes you a good director.
Posted: Thu Jun 23, 2011 12:51 pm
by Riziam
Rudiger wrote:If I may be so bold as to get this thread back on topic, Technotise is an example of an anime-like feature made with Anime Studio.
It does look a lot more vectory than the work done by Wolf Smoke though.
http://www.youtube.com/watch?v=dBzeAOAbEaY
I've haven't seen it yet, but I've ordered the DVD and I'm still waiting for it to arrive.
That was a awseome trailer but i doubt it was made with ASP. Assuming it is in fact made in ASP I want to know how do i even start to learn how to do that??? tutorials??
Posted: Thu Jun 23, 2011 1:05 pm
by ponysmasher
It was made in AS:
How to do it? Hard work.
Posted: Thu Jun 23, 2011 1:26 pm
by Riziam
ponysmasher wrote:It was made in AS:
How to do it? Hard work.
thanks george bush, but i wanted a little more detail on how to do it. How are these characters made? Hand drawn? Tablet? How do they move these characters in 3d so smoothly in 2d?
Posted: Thu Jun 23, 2011 1:42 pm
by ponysmasher
Riziam wrote:thanks george bush, but i wanted a little more detail on how to do it. How are these characters made? Hand drawn? Tablet? How do they move these characters in 3d so smoothly in 2d?
George Bush?
I don't know what their exact workflow was, but what I meant with hard work was that as long as you can draw well and know your animation principles you can create this in AS. Doesn't really matter if you draw it on paper first or use a tablet, it's not the tools that make the art.
On
Freakishkid's site they have some good behind the scenes how they work as a professional studio, it's not the same style as this but I'm guessing the workflow is similar.
Posted: Thu Jun 23, 2011 1:46 pm
by SvenFoster
zooming in looks like a lot of Image layers. so external artwork? just a guess
Posted: Thu Jun 23, 2011 1:58 pm
by ponysmasher
SvenFoster wrote:zooming in looks like a lot of Image layers. so external artwork? just a guess
No, they wouldn't get that smooth movement if it was image layers.
Posted: Thu Jun 23, 2011 8:54 pm
by Riziam
So none of you veterans know how they are making these awseome animations? Theres no hope!

Posted: Thu Jun 23, 2011 9:06 pm
by Patmals
Posted: Thu Jun 23, 2011 9:10 pm
by Patmals
Actually, if you bothered to look on their youtube page, you would have probably noticed them
http://www.youtube.com/user/technotise#p/u
Posted: Thu Jun 23, 2011 9:10 pm
by VĂctor Paredes
Riziam wrote:So none of you veterans know how they are making these awseome animations? Theres no hope!

Please, let's maintain the friendly mood this forum usually have.
The guys which are answering you are very talented and know AS pretty well. No one gonna make you a whole in one tutorial for any kind of animation. You have many tools to get awesome animations, but they only work when you know how to use them. So, please, learn the basic and, if you have a concrete doubt, feel free to ask.
I don't know how exactly that animation was made, but can guess they worked with image and vector layers, lots of point animation and wise skeleton construction. How could you get this quality in AS? first, learn some animation rules (animator's survival kit is a really good book to start), then learn about rigging, bone and point animation. Blend morph could help too.
Posted: Thu Jun 23, 2011 9:12 pm
by SvenFoster
Riziam wrote:So none of you veterans know how they are making these awseome animations? Theres no hope!

lol dont know what the veterans know but I searched for ..
http://lmgtfy.com/?q=Technotise+making+of
and first 3 vids are the making of.. just need to learn serbian... but even I can understand the following serbian.... photoshopica, animatica-moho and vectoriska
oh and they do some full body turns in movie 2. couldnt make out if they put them in a switch layer or point animated.
Posted: Thu Jun 23, 2011 9:31 pm
by funksmaname
There's no substitute for hard work - and you can create any style you have the talent to do... you have to seperate style and technique and learn the software & learn to animate. You may be wanting tutorials that give you a how-to to create the exact style and characters you're trying to create, which defeats the whole point of you actually doing it.
All the techniques and tutorials on the forum are relevant to you regardless if none of them look like the final result you're after - they teach you techniques, which you then use in whatever style you choose.
Learn the animation software here, lean anime/manga style artwork at the places more specialised in it (books, specialised forums etc) then put the two together.
And stop trolling. calling people names or just antaganising will quickly get you nowhere... I already think people have spent too much time trying to spoon feed you - get to the drawing board!