Someone told me you guys were talking about our software again, so maybe I can clear up some of your questions.
Version 3 has 700 new features
and improvements - they're not all new features. Plus we're counting from version 2.0, which was released in May 2003. Does that make it sound less suspicious?

The statement is really targeted at people who bought version 2 and haven't upgraded or aren't part of the subscription program. It shouldn't really mean anything for first-time users.
Yes, it's still expensive, certainly compared to Moho, but it is enterprise-level software targeted at studios who want to produce a minute of broadcast-quality animation per animator per week. If you DO need to produce that much, then the price is worth it.
Haki, having used the software only on pilots, hasn't experienced the full benefits of our software on series production yet, which is where our workflow really shines. On series work things do have to be thought out. His "Maya in 2D" comment is a good analogy.
It's true we don't have any drawing tools in CelAction2D, but that's because you can use whatever program you want to draw in, for either vectors or bitmaps. You can use Photoshop, Illustrator, Flash, even open source tools like Gimp and Inkscape, and bring them in to CelAction2D to animate. This is because the toolset for drawing 16000x8000 pixel bitmaps is very different to drawing Illustrator-quality vectors.
But anyway, we split up the drawing and the animating processes. This makes for a very fast production pipeline, because the slowest part of 2D animation is the drawing. As soon as you have to draw something you slow right down.
On a big series, you would have a design department that is constantly producing new drawings for the animators to use. And only the designers need to be able to draw - the animators can come from a 3D CG or stop-motion background, or might just be unable to draw in the style required for the show, they can still work on a CelAction2D project.
We do have some film-maker clients who work alone, and they have both CelAction2D and Photoshop/Illustrator open on their computer at the same time, and they are, in fact, changing things on the fly. So it can be done, just not all in the same program.
By the way, Haki, I thought your pilot was absolutely brilliant, congratulations to your team.
Anyway, I hope that clears things up. Oh, one more thing, some of the new features are really cool... I think Haki will be happy!
