Re: character design wip
Posted: Wed Jan 29, 2014 2:24 am
Thanks for the feedback, Stephen X!
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Here is my first test of smart bones doing everyone's favorite, a head rotation. I sketched it out with a perspective grid (you can sort of see the sketches on the layer below the vectors) and then brought it into AS on a smart bone action. And then the second part is a test of using that bone action as a starting point to animate a head turn:
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Here is my first test of smart bones doing everyone's favorite, a head rotation. I sketched it out with a perspective grid (you can sort of see the sketches on the layer below the vectors) and then brought it into AS on a smart bone action. And then the second part is a test of using that bone action as a starting point to animate a head turn: