3 points in ASheiseman wrote:So this shape (semi-circle) was done in Illustrator with just 3 points.
What would be the best way to do this in Anime Studio Pro.


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3 points in ASheiseman wrote:So this shape (semi-circle) was done in Illustrator with just 3 points.
What would be the best way to do this in Anime Studio Pro.
(Butt-head voice) uh huu huu huuu...heyvern wrote:I left the two extra dangly bits.
Yes, and this is the single thing that puts off my students. The concept of creating and using "Shapes" as opposed to drawing shapes and then filling them with colour (as they do in almost every other program) is difficult for them. I mean, it took me a month to refine my skills in this area and I LOVE Anime Studio!ddrake wrote:Here's a video on some of the newer drawing features in 10. My guess is that if you're used to Flash or Illustrator, there will still be frustrations because the point/curve system still works the same way. They've made improvements and added a couple nifty drawing tools, but haven't changed the way AS drawing works.
A. Bezier... well... we all have different opinions about it. It would require a new layer type and is a huge feature requiring new tools, new channels, new lots of stuff. Most likely if this were done it would be in a "major" update. The problem as well with bezier is that many people think it's "missing" and should just be "added in" to what's there which is not the case at all. The decision to NOT use bezier was just as important as including any feature. All of the elements of bezier control exists. It isn't like the programmers are confused and frightened by bezier, it's that putting it in would completely alter the animation results.luckynth wrote: a. a pen/Bezier tool
b. the ability to Select and Transform with one tool
c. Shapes renamed to something like Flash's "symbol" to make it clear that there is a distinction between these and what you draw with the Draw Shape tool.
d. the ability to change a Shape's stroke and fill by just selecting it, rather than using a separate tool to do this. In other words, I'd like to see the Select Points and Select Shape tool merged.
Anyone have any thoughts on this?
Good analogy. To extend it a bit, it's a little like saying "Man I love Contra! I'd love Super Mario Brothers 3 a lot more if it were just Contra!" (sorry, old NES games are all I ever play).ddrake wrote:For example, you wouldn't buy a video game and get really good at it and then buy a totally different game and expect to be really good at it right away. "I would be so amazing at this game if it had different or better controls." You'd still have to spend some time playing and learning, right?
Yes I agree.ddrake wrote:It's an interesting ongoing discussion, but I do think it's a little odd that there's sometimes such disdain for learning a different approach to drawing with different software.
I don't get this one. If it's already decided to do the animation in AS, why build final characters in Illustrator anyway? I'd do designs in Photoshop or TVPaint, from sketches to colour, and after approval do a clean version in AS. I have to prepare lots of details anyway for good rigging, so why work in Illustrator which doesn't know about this and only causes trouble and additional work?One important thing is that bezier drawing tools would allow for better importing of illustrator artwork. In a studio environment where artists and animators work together, this is very important.