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Posted: Mon Mar 07, 2011 11:42 pm
by PARKER
Scaried people:

Posted: Wed Mar 09, 2011 1:32 am
by lwaxana
I love the house backgrounds and the animation looks great. Can't wait to see more!
Posted: Wed Mar 09, 2011 5:17 am
by PARKER
Good.
I will try to post more content about the proyect as soon as i finish rendering some images an animations, my computer is getting to slow, specially because im using particle layers at this moment, i wish i had a more powerful computer, i really need it.
Posted: Wed Mar 09, 2011 6:30 am
by kellz5460
amazing stuff -you have the real talent
even the stills look like something from cartoon network
Posted: Wed Mar 09, 2011 3:26 pm
by PARKER
kellz5460 wrote:amazing stuff -you have the real talent
even the stills look like something from cartoon network
Thanks bro.
Yes, they look a bit like that, between disney channel, nick, CN, jetix and others i always have liked CN the most, its my favorite cartoon channel or at least it was, i dont like too much what they are showing nowadays.
Posted: Thu Mar 10, 2011 2:26 am
by PARKER
I shot im working on right now.
I will try to make it look even more brutal

Posted: Thu Mar 10, 2011 3:48 am
by Víctor Paredes
Nice work Parker, I only recommend you to work more on the white monster face. It looks always in total front, no matter the body acting. I think some tilt up and down would help to look less like a puppet face.
The snout movements should be higher and wider than the rest of the head, that would help to get a better 3d simulation.
Posted: Thu Mar 10, 2011 6:40 am
by PARKER
Wise suggestions, i will have them all in count, thanks selgin.
Posted: Sat Mar 12, 2011 6:09 pm
by PARKER
Dead villagers:

New stuff
Posted: Sun Mar 13, 2011 1:23 pm
by Poptoogi
Hey Parker,
This looks great! But I have to ask,is this all original stuff? Are you using any images or animations as reference for your work or is this all you? If it is, it's amazing!
Re: New stuff
Posted: Sun Mar 13, 2011 6:12 pm
by PARKER
guyver93 wrote:Hey Parker,
This looks great! But I have to ask,is this all original stuff? Are you using any images or animations as reference for your work or is this all you? If it is, it's amazing!
You cant simply get all the frames for your animations from your head so you should get references specially when you are starting, for example when you are a noob at animation you will need reference even for making a simple side view walk cycle, but of course you stop doing this when you are advanced even when it comes to make a front, 3/4 or back walk cycle.
I can do animation all by byself.
Must of the animation for this series, WS, is easy to make but i still need to get some references as well since im NOT an expert at animating FBF.
For exmaple i get references when making animation for liquids, in this case blood, of course i animated some scenes with blood by myself but i didint want the blood animation to look bad or just ok so i decided to get references.
You can watch a lot videos from the web so this is WAY easier nowadays and the most available video source for is for example youtube and
many others sites alike.
For the character desings i didint use any references at all, all came from my head and i made them from scratch in AS, the same wit the BGs but i looked at some images to get some ideas for the huts.
Posted: Mon Mar 14, 2011 2:50 am
by PARKER
Warrior Scar strong pose and sword flare:

Posted: Mon Mar 14, 2011 5:44 pm
by Vagabond
Great flare! Was that imported from illustrator or something? I can't believe you're doing this fbf. It's looking amazing so far.
Posted: Mon Mar 14, 2011 6:16 pm
by jahnocli
He'd look more daunting if his shoulders were more full on. And the outlines of arms etc. could look better with a little contrast between straight and curved edges. But I'm a big fan of your stuff!
Posted: Mon Mar 14, 2011 8:42 pm
by PARKER
Vagabond wrote:Great flare! Was that imported from illustrator or something? I can't believe you're doing this fbf. It's looking amazing so far.
No, the flare was made using only AS.
I animate this FBF using switch layers and of course i take advantage from the software using point interpolation but at the end i set all those points to Step so the animation doesnt look too smooth, like this i achive that the point animation to fit with the frame by frame one.
FBF is hard but fun and give me the result i want.
I just started working on the animation on saturday 5 but dont worry i already have made 51 seconds, i will have this ready soon
