selgin wrote:So, let's start by your points:
I'll not bother quoting all your post, so as to save space. Remember, I'm not criticising you or your animation - if anything, I'm just explaining the differences between an animation test and a full-blown TV quality animation production.
1. Feet sliding - Yes, of course it is possible for you to animate and lock the feet, but you didn't, I guess in order to save time, but that instantly makes the comparison less valid. If you're not animating to the same standards as Humf is, and you are choosing to avoid the time consuming parts, then you are comparing apples and oranges. To answer your question, in CelAction2D you can lock the feet to the ground so they don't move AT ALL.
2. One big texture - Again, this is a very different look to the actual Humf animation, and you did it to save time, which you would not have been able to do if working to the actual standards of our clients. Apples and oranges again.
3. Extra rigging - You may disagree, and for short-form projects I might actually agree with you, but Humf is 78 x 7 minutes, a total of over 500 minutes of animation, so that might be 5000 different scenes. Even a new rig for 10% of those scenes is a significant amount of work, and also you may lose the ability for re-use of the animation in the custom scenes, as the rigs will be different. You are talking about thousands if not tens of thousands of dollars in extra work. These are the economic realities that I and my clients have to deal with. Workflows for short-form jobs do not always scale up well to long-form work. We position our software as being best for long-form work.
4. Zooming - See point 2. You're not using nearly as many HD textures as Humf has to. You might be able to do it, but you're not actually demonstrating that in your 1.5 hour test.
5. Easy rigs - At last, we fully agree on something!
To reiterate, I am not criticising Anime Studio at all, in fact I even recommend it to people who don't need the full power of CelAction2D. I am just explaining why this animation test is not actually comparable to Humf for TV production purposes.
I'll pass on your message to the King Rollo guys! I think they'll be impressed by what you've done!
