Re: Road map for Moho
Posted: Wed Oct 26, 2022 11:13 pm
People keep talking about kids, teenagers, and young adults for the reason to lower prices, but I have the exact opposite opinion. I think Moho/Anime Studio tried appealing to younger people and animation noobs for so long and it hasn't worked. I actually want to see Moho start targeting the professional market more. No offense this is what caused Moho to have that dreaded "Moho/Anime Studio look" for so long and it still damages the brand to this day a bit. I get it's nice to have beginners and hobbyist adapt a software and use it since the market is a lot bigger however I don't think it's worked so well for Moho in fact I believe it has only damaged it a bit. I don't even care if the price increases look how expensive Toon Boom is, but hobbyist and beginners will still get it even if the price is high and is hard to learn because it's industry standard in the west and everyone uses it. Do you think Adobe is struggling because a few people boycott it? No obviously the model is working because they haven't changed their ways for over a decade now. People are willing to spend money on good solid software. I wouldn't mind a subscription as long as there is still perpetual license still. I wouldn't even mind if Moho cost $1000 one day as long as the feature list and improvements between each version were outstanding. However, with current Moho I feel the price is just right.
I just really want Moho to be aimed at professionals who actually know animation and drawing principles so that way we could see more good results by people who know what they're doing instead of the 1000th bad poorly done animation from someone who doesn't even know something as simple as squash and stretch or someone who doesn't even know the basics of drawing like the simple foundation of a head being a circle or a ribcage being rectangular for blocking out characters. Moho still desperately needs better drawing tools (both vector and bitmap), perspective grids/guides, better optimizations, actual transform tools for skewing and perspective warp similar to Photoshop or Clip Studio, and a better rendering engine, etc...
I just really want Moho to be aimed at professionals who actually know animation and drawing principles so that way we could see more good results by people who know what they're doing instead of the 1000th bad poorly done animation from someone who doesn't even know something as simple as squash and stretch or someone who doesn't even know the basics of drawing like the simple foundation of a head being a circle or a ribcage being rectangular for blocking out characters. Moho still desperately needs better drawing tools (both vector and bitmap), perspective grids/guides, better optimizations, actual transform tools for skewing and perspective warp similar to Photoshop or Clip Studio, and a better rendering engine, etc...