Posted: Fri Jan 16, 2009 1:11 pm
I learned Flash, Adobe Photoshop, After Effects, Poser and a variety of other difficult-to-learn-and-complicated softwares from tutorials. So, as an experienced dumb-ass and idiot, I can say that one of the biggest mistakes software companies make is in their tutorials.
The idea seems to be that "It's our software so who would know it better than we?" Not necessarily true. By being so close to their own work, they make false assumptions about what the user knows and overlook the mental links that the user needs to understand how the software works.
In graphics art tutorials, especially, there is also a very important difference between whether the teacher is merely a computer geek working at a software company or an actual graphic artist who knows how to use the software. I have studied tutorials from both kinds of teachers and those from people who actually use the software to produce art, are far superior to those by people who only know how to click the buttons and make things go. That vital little attribute called "insight" can only come from a real artist who knows what it takes to create art on a computer.
But also tutorials have a voice-over, so a pleasant voice is a plus. And being able to explain the software without either cutting corners or going the other extreme and plodding along with wordy BS, is an art in itself.
So, don't think that doing a tutorial is easy. It takes as much planning and script writing as any other kind of video production. But if any of you artists make a tutorial for Anime Studio, I'll be the first to buy it.
It's not enough to have all the tools in the shop; if you don't know how to use them, what's the use?
The idea seems to be that "It's our software so who would know it better than we?" Not necessarily true. By being so close to their own work, they make false assumptions about what the user knows and overlook the mental links that the user needs to understand how the software works.
In graphics art tutorials, especially, there is also a very important difference between whether the teacher is merely a computer geek working at a software company or an actual graphic artist who knows how to use the software. I have studied tutorials from both kinds of teachers and those from people who actually use the software to produce art, are far superior to those by people who only know how to click the buttons and make things go. That vital little attribute called "insight" can only come from a real artist who knows what it takes to create art on a computer.
But also tutorials have a voice-over, so a pleasant voice is a plus. And being able to explain the software without either cutting corners or going the other extreme and plodding along with wordy BS, is an art in itself.
So, don't think that doing a tutorial is easy. It takes as much planning and script writing as any other kind of video production. But if any of you artists make a tutorial for Anime Studio, I'll be the first to buy it.
It's not enough to have all the tools in the shop; if you don't know how to use them, what's the use?