Page 1 of 1
why can't I go passed 3000 frames? in Anime studio 5?
Posted: Sun Dec 09, 2007 7:08 pm
by modelrocketscientist
same question.
Posted: Sun Dec 09, 2007 8:33 pm
by mkelley
Forgive me for asking, but why in heavens name would you ever want to?
That's kind of like asking why you can't film three hours in your camcorder to make a movie -- no one would ever do such a thing. Whether it's an animated short, a video for the web, or a movie no one individual scene is ever going to be much more than 10 seconds (300 frames). I've been doing animation for a few decades now and I can't even imagine a scene we did that was ever longer than 20 seconds (there may have been one but right offhand I can't think of it).
In any case, if you absolutely need to do this you can always work around any limitation by simply copying the keys on the last frame and moving them to the first frame and starting over -- since you're going to be rendering out the whole thing anyway it doesn't matter if it resides in one file or many.
Posted: Sun Dec 09, 2007 8:34 pm
by dueyftw
I don't know. I just opened a file and change the setting from 1 to 72, to 1 to 4000 then change them to "start frame" 3500 to "end frame" 4000 so I could see the back end. Did a few changes; it played back just fine.
Dale
Posted: Sun Dec 09, 2007 8:48 pm
by slowtiger
Because there must be a limit to a scene's length, and the programmer chose 3000. At 25 fps this equals 2 minutes.
If you need to build longer scenes, you have to buy the Pro version.
Posted: Mon Dec 10, 2007 2:25 pm
by Rhoel
mkelley wrote: Whether it's an animated short, a video for the web, or a movie no one individual scene is ever going to be much more than 10 seconds (300 frames). I've been doing animation for a few decades now and I can't even imagine a scene we did that was ever longer than 20 seconds (there may have been one but right offhand I can't think of it).
Sc 6 in Machine Masters was 90 seconds long - big follow pan, tracking a single action ... after the 15 seconds or so, you forget "where you are", which was precisely the reason it was done: Your mind takes over and you start to think, where the hell is this going, this is crazy.
In AS terms, it pushed the limits of what you can physically do with the machine resources - its not often you have a 45M vector file
Currently, Machine Masters video is off-line: My URL Registrar has died, shut up shop and disappeared: I cannot transfer the domain to a new host or renew or anything: I have registered another name and now rebuilding the site: I'll post the links when the stuff is back online.
Rhoel.
Why would I think of needing over 3000 frames?
Posted: Wed Dec 12, 2007 2:05 am
by modelrocketscientist
I need over 3000 frames because I'm dumping a song(wav) in the program and it's longer then 3000 frames. Maybe this puts it in context.
Posted: Wed Dec 12, 2007 5:34 am
by mkelley
As others have said here, you can do this in AS Pro. So that would be the solution.
As a test I made an animation of 6000 frames and it worked just fine.
thanks
Posted: Fri Dec 14, 2007 1:35 am
by modelrocketscientist
thanks
Re: Why would I think of needing over 3000 frames?
Posted: Fri Dec 14, 2007 4:34 pm
by Laminar
modelrocketscientist wrote:I need over 3000 frames because I'm dumping a song(wav) in the program and it's longer then 3000 frames. Maybe this puts it in context.
Another option would be to split up the scene anyways...patch it together in your video compositing software and then add the song there as well.
Posted: Sat Jan 05, 2008 12:18 am
by nanticokerailroad
Laminar has the ticket!
-.-
Posted: Mon Mar 17, 2008 10:25 pm
by Dragostea Din Tei
so seriously.. i just paid fifty bucks to animate 2 minutes... yeah.. best deal ever- not! dangit thats stupid :'( sigh... gunna have to find video editing software now and go thru extra trouble to line things up and all... curse you Lost Marble... replacing Moho was bad enough!
Posted: Mon Mar 17, 2008 11:15 pm
by mkelley
Actually, you can work around this pretty easily.
Just create your first two minutes and then copy the keys from the end back to frame 1 and continue your animation (as a separate file, natch). Render both and, assuming you don't have video editing software (although anyone who does serious animation work will have some) just combine the two AVIs using QT Pro, or AVI joiner, or AVI combiner, or any of the literally hundreds of solutions (free and paid) to do this.
Simple.
Posted: Mon Mar 17, 2008 11:17 pm
by Rasheed
Although I appreciate you responding, Dragostea Din Tei, barging in like a raging bull with your first post doesn't seem a smart idea to introduce yourself. Something to consider when you post something online.
Both Moho and Anime Studio are advertised as character animation programs. From the tutorials it has always been clear that you'll need additional software to create an animation. Some of it exists as free software, others are only available as for-pay software.
There are three viable solutions for this:
- create professional animation and sell it
- pay out your own pocket
- ask for donations from your fan base (which you first have to create)
You see that complaining is not among them, because it doesn't solve the problem of paying for the software (and hardware).
Re: -.-
Posted: Wed Mar 19, 2008 7:11 am
by Rhoel
Dragostea Din Tei wrote:so seriously.. i just paid fifty bucks to animate 2 minutes... yeah.. best deal ever- not!
Considering the commercial animation rate is $50 per second, the basic program at $50 isn't that bad a deal. To be fair to Mike, the basic version is designed for people who are aiming more for web and hobby animation, whereas the Pro is for the studio guys outputting to TV.
Rhoel