Possible interpolation problem, dynamic bones going crazy, a
Posted: Wed Dec 12, 2007 12:35 pm
nd missing styles keyframe.
Hi. I've been learning anime studio, and am dangerously new to it. This is my first character, and have reached the stage where I'm going to attempt to make some actions to make the character turn. I was using a traditional actions-controlled approach to start off, and shortly into it, I reached my first speed bump, and I can't figure it out. Ugh :P
http://img532.imageshack.us/my.php?imag ... tarjc6.flv
After some preliminary testing, for some reason the face puddy and base hair layers weren't moving akin to the rest of the layers. I'm not really sure what this will mean when it doesn't need to travel distance while turning, but I figure them behaving in that manner will lead to problems down the road. I figure interpolation is the cause behind their movements, and I checked all the layers that I'm aware that would effect it, and also within each of the two directions of forward and 3/4th (is that necessary?), and they all appear to be linear in interpolation like I desire. There doesn't seem to be any rogue keyframes in there, but I can't say I'm exactly positive of what I'm looking for other than frames in between the two end states. I'm sorta clueless at this point of what to do about that hehe.
Also of note in that video is a withstanding problem: that I have changed some colors in that .anme as it progresses, but can't find or delete their key frame. I would check these forums about this, but I could never find any conclusion to the problem. My question regarding this is, is there an answer to this problem these days? And is this project repairable, or able to be wiped of those styles changing keyframes? My guess that I was going to try importing it into another scene and hope that it magically fixes it, but i doubt it :P
And thirdly of note, also a withstanding problem, this project has the dynamic bones going haywire when animated problem. To remedy this before, I would either go back to an older version of it which didn't have the problem and start from there, and one time elongating some of the smaller bones solved the problem, which was the only suggestion in these forums that I could find on the matter, other than "bigger projects seem to have this problem". I can't find a thread on this post 2006, does anyone happen to know if there's a solution to this as well these days?
The .anme can be found here. http://rapidshare.com/files/76027690/Va ... .anme.html
I very graciously appreciate any feedback on these matters, and I apologize if I've made these problems seem anymore complicated that they really are, hehe. thanks!
Hi. I've been learning anime studio, and am dangerously new to it. This is my first character, and have reached the stage where I'm going to attempt to make some actions to make the character turn. I was using a traditional actions-controlled approach to start off, and shortly into it, I reached my first speed bump, and I can't figure it out. Ugh :P
http://img532.imageshack.us/my.php?imag ... tarjc6.flv
After some preliminary testing, for some reason the face puddy and base hair layers weren't moving akin to the rest of the layers. I'm not really sure what this will mean when it doesn't need to travel distance while turning, but I figure them behaving in that manner will lead to problems down the road. I figure interpolation is the cause behind their movements, and I checked all the layers that I'm aware that would effect it, and also within each of the two directions of forward and 3/4th (is that necessary?), and they all appear to be linear in interpolation like I desire. There doesn't seem to be any rogue keyframes in there, but I can't say I'm exactly positive of what I'm looking for other than frames in between the two end states. I'm sorta clueless at this point of what to do about that hehe.
Also of note in that video is a withstanding problem: that I have changed some colors in that .anme as it progresses, but can't find or delete their key frame. I would check these forums about this, but I could never find any conclusion to the problem. My question regarding this is, is there an answer to this problem these days? And is this project repairable, or able to be wiped of those styles changing keyframes? My guess that I was going to try importing it into another scene and hope that it magically fixes it, but i doubt it :P
And thirdly of note, also a withstanding problem, this project has the dynamic bones going haywire when animated problem. To remedy this before, I would either go back to an older version of it which didn't have the problem and start from there, and one time elongating some of the smaller bones solved the problem, which was the only suggestion in these forums that I could find on the matter, other than "bigger projects seem to have this problem". I can't find a thread on this post 2006, does anyone happen to know if there's a solution to this as well these days?
The .anme can be found here. http://rapidshare.com/files/76027690/Va ... .anme.html
I very graciously appreciate any feedback on these matters, and I apologize if I've made these problems seem anymore complicated that they really are, hehe. thanks!