Newbie switch layer + bones problem
Posted: Sat Jan 05, 2008 5:14 am
I've only been using AS since yesterday, so I'm still a very new newbie.
Here's my problem: I want a dragon to walk through a door, left to right, pause, and then turn his head (from profile) to face the camera. Since you only see the front half of the dragon that's all I drew.
I have the dragon rigged with bones for the two front legs, the head, and the lower jaw. I animated the sequence of him walking through the door, and that works just fine.
I scanned pencil sketches of the 5 intermediate head stages as the head turns toward the camera, and I'm trying to get those layers into a switch layer.
I created the switch layer and dragged the head layer into it. Now I have a bone layer which contains a switch layer which contains first head layer. The head is a vector layer, as the other 5 heads will be.
Now when I run through the animation sequence the head layer is somehow bound to the left leg bones, so as the left left leg lifts up to walk, the head gets ripped off the body and flies around keeping an exact distance from the front foreleg bone.
I didn't bind any bones to any layers, and the head worked fine until I dragged it into the switch layer. Then suddenly it's all mixed up with the left foreleg motion.
How did the head layer get bound to the foreleg? And how can I unbind the layer?
Any help would be much appreciated.
thanks,
--gary
Here's my problem: I want a dragon to walk through a door, left to right, pause, and then turn his head (from profile) to face the camera. Since you only see the front half of the dragon that's all I drew.
I have the dragon rigged with bones for the two front legs, the head, and the lower jaw. I animated the sequence of him walking through the door, and that works just fine.
I scanned pencil sketches of the 5 intermediate head stages as the head turns toward the camera, and I'm trying to get those layers into a switch layer.
I created the switch layer and dragged the head layer into it. Now I have a bone layer which contains a switch layer which contains first head layer. The head is a vector layer, as the other 5 heads will be.
Now when I run through the animation sequence the head layer is somehow bound to the left leg bones, so as the left left leg lifts up to walk, the head gets ripped off the body and flies around keeping an exact distance from the front foreleg bone.
I didn't bind any bones to any layers, and the head worked fine until I dragged it into the switch layer. Then suddenly it's all mixed up with the left foreleg motion.
How did the head layer get bound to the foreleg? And how can I unbind the layer?
Any help would be much appreciated.
thanks,
--gary