Another newbie bone problem.
Posted: Mon Jan 07, 2008 9:51 pm
BOY! Bones can be difficult to master!!!!
I built my stick figure man and got him all rigged and he worked fine, so I thought I'd play around with something a little more complex. But I'm stuck on the simplest possible problem.
I rigged the arms and legs the same exact way. The arms bend properly, that is, the arm vectors warp to fit the motions. But on the legs, the boots warp when I move the foot bone, but the knee does NOT warp when I move the lower leg bone.
I really wish there was a tool that showed EXACTLY what a bone was linked to.
Anyway, I've boned this guy, and re-boned him about 6 times and the result is always the same. The arms warp correctly, the boots warp correctly, the knees do NOT warp at all.
Here's the file. http://fiziwig.com/anim/bone_test.anme
Can anybody tell me what I've done wrong!?!
Thank you very much for any help. (This forum is AMAZING!)
--gary
I built my stick figure man and got him all rigged and he worked fine, so I thought I'd play around with something a little more complex. But I'm stuck on the simplest possible problem.
I rigged the arms and legs the same exact way. The arms bend properly, that is, the arm vectors warp to fit the motions. But on the legs, the boots warp when I move the foot bone, but the knee does NOT warp when I move the lower leg bone.
I really wish there was a tool that showed EXACTLY what a bone was linked to.
Anyway, I've boned this guy, and re-boned him about 6 times and the result is always the same. The arms warp correctly, the boots warp correctly, the knees do NOT warp at all.
Here's the file. http://fiziwig.com/anim/bone_test.anme
Can anybody tell me what I've done wrong!?!
Thank you very much for any help. (This forum is AMAZING!)
--gary
