Page 1 of 1

POSE SLIDERS

Posted: Mon Feb 04, 2008 3:48 am
by Whyman
A new feature such as pose sliders much like Animation Master where you
can store poses, vector based mouth shapes, facial expressions would be
a nifty tool!

Posted: Mon Feb 04, 2008 10:24 am
by Genete
See this thread:
viewtopic.php?t=10343

:wink:

Posted: Sat Sep 27, 2008 6:00 am
by chucky
Bumping thread, vote 4 pose feature development.

Posted: Sat Sep 27, 2008 1:55 pm
by synthsin75
Yeah I'm still hoping that Genete's pose array will eventually be able to use actual actions instead of mainline frames.

Posted: Sat Sep 27, 2008 11:18 pm
by heyvern
As you may or may not know I've been studying actions and scripting very thoroughly lately. I don't think we will see that "pose script" working with actions any time soon. Actions are very very limited. There is no way to access them in the time line without actually sticking in the key frames.

I thought of possibly "grabbing" the bone motion info from an action and applying it with scripting to the main time line without copying the key frames... uh... er... no way dude. You can't really access the bone info in an action at all unless that action is "active". That wouldn't be so bad either except... you can activate an action by calling its name but you can't switch back to the main time line! If you try to activate the main time line by calling its name in a script... it just creates a new action called "Mainline". Very annoying.

If more script access is given to actions the sky's the limit. If action time lines could be accessed from anywhere in the main time line we could do AMAZING stuff. At present there is very little that can be done short of parsing the file format and reading the keys which in a "run time" situation like a pose script wouldn't work very well. It would be slow as heck.

-vern

Posted: Sun Sep 28, 2008 3:56 am
by synthsin75
Ah, thanks for clearing up the technical issues of that Vern.

ASP just really chokes on too many layer scripts. I just recently used my modified meshinstance script to make 12+ instances of the same layer. Turns out it boggs down too much to animate, so I had to put the original in a separate file. After I animate it, I can dump the instances in there ready to go.

Posted: Sun Sep 28, 2008 9:26 pm
by madrobot
synthsin75 wrote:I just recently used my modified meshinstance script to make 12+ instances of the same layer. Turns out it boggs down too much to animate, so I had to put the original in a separate file. After I animate it, I can dump the instances in there ready to go.
Good idea.

And thanks for modifying meshinstance
I ran with the original until the error messages becames really annoying
So thanks for the fix

Posted: Sun Sep 28, 2008 10:33 pm
by synthsin75
Thanks Madrobot. I never knew if anyone really used it. But I was referring to my further modification. I think it's buried in my 'lua basics' thread. I'm not even sure I ever posted the final one I'm using now.

The one I'm using now allows me to have unique layer names for each instance of a single original. It helps a lot with things like Darthfurby's head turn technique. I can do all of my point motion on the single original layer making it easy to find and change. Then I just fill parts of each instance for each body part.

I found I needed better names for these so I could find them for quick layer sorting. So now each can be name for the body part.

Let me know if you need me to post this one. :wink:

Posted: Mon Sep 29, 2008 1:12 am
by madrobot
Dude that sounds awesome.

What is the naming convention with your new version?

Yes please could you post it?

Posted: Mon Sep 29, 2008 2:56 am
by synthsin75
I posted the new meshinstance with instructions in the scripting section.

:wink:

Posted: Mon Sep 29, 2008 3:30 am
by madrobot
Awesome. Thanks
I'll have a look and leave any further replies there.

Sorry guys for hijacking this thread

Posted: Mon Sep 29, 2008 4:04 am
by heyvern
Pose sliders. Back on topic.

I would definately support that feature. It is one of those basic animation features that is really needed to make AS comparable to 3D programs and a few 2D applications. Flash for instance can do it but only with action script. I think if AS got a pose slider feature it could be tied to "single frame" actions.

The pose script being worked on is very much like actions anyway. The only difference is that these "actions" are stored on the time line.

-----

On a side note:

As I say over and over... many of these feature requests could be done through scripting if the script interface was expanded. Then these new features wouldn't have to wait for a major version release. New features could be added all the time. That is my dream.

-vern

Posted: Mon Sep 29, 2008 4:26 am
by Micah Jank
I support the idea all the way.