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Double Bounce Walk

Posted: Sun Feb 13, 2005 4:53 pm
by pixelwks
For my first crack at animating in Moho I tried Preston Blair's famous "double bounce" walk.

http://www.rubbertoons.com/_images/Preston-1.swf

There are a few glitches here and there but overall a painless experience.

Please have a look and critique if you like.

Posted: Sun Feb 13, 2005 5:28 pm
by Hiddicop
I like it. Natural movements and smooth. Though you should fix so the feet don't go under the line. This could be aproved by moving bones differently, or simply by using a mask. Apart from that I think it's great.

Posted: Sun Feb 13, 2005 7:02 pm
by kdiddy13
I dig it! Nicely done.
________
Wiki vaporizer

Posted: Sun Feb 13, 2005 7:27 pm
by bupaje
Nicely done. In fact I think I am going to make a simple figure like this to practice as well -been playing with tiny details and really have to get down to the basics.

walk

Posted: Mon Feb 14, 2005 12:55 am
by waterdown
Excellent - I like his style. Could you write a tutorial or send the data file. Nice - Brian

Posted: Mon Feb 14, 2005 2:15 am
by pixelwks
Thanks for the comments everyone!

hiddicop
The decided to let the foot problem go for two reasons: My bone setup wasn't really that good and the character has really big feet. I don't know how real animators deal with big feet and I plan to look into that.

waterdown
I just started using Moho, no way I'll have the brass to write a tutorial! If I learn how to really do this (and somebody wants it) I'll write one.

thanks again!

Posted: Mon Feb 14, 2005 12:58 pm
by Hiddicop
I don't know how real animators deal with big feet and I plan to look into that.
There are plenty of ways to accomplish a working bigfoot-animation. As I said you could use masking. Create a layer and put it under the surface. in the layerproperties you select "don't render this layer" and then make the mask hide the foot. It won't look good, but it works. The way I would do is too add an extre two bones to each foot, both with the main foot-bone as a parent. One at the end of the foot, and one at the very bottom. Then you can translate the bones (move them) when the go under the surface, then it looks as the foot is pressed against the surface. That will look great.

Bigfoot

Posted: Mon Feb 28, 2005 2:06 pm
by red-don
Love him/her! Makes me think of myself, a little fat guy caefully negotiating a rigid wire! Forget the feet for now, the whole thing looks good.