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"Boning" an imported drawing?
Posted: Fri Feb 29, 2008 1:18 am
by Debo
Hi everyone,
Being completely new to the world of animation applications, the past few weeks I've done some research and decided that Anime Studio would probably suit me best. However, I have one question that the demo -- with its limitations -- couldn't answer:
If I'd want to use a previously scanned drawing (a .jpg that I import to the application via "Import image"), will I be able to use the bone-rigging system with it? Or is that system just for drawings you make directly on the computer/in Anime Studio? I'm asking as my main business will be using drawings drawn by hand for animated shorts.
It might be an obvious question, but if it is, I can't seem to find the obvious answer. Hopefully you can help me.
Thanks in advance,
Castor
Posted: Fri Feb 29, 2008 1:44 am
by Nolan Scott
Yes, you can...
Please have a look at this tutorial:
http://graphics.smithmicro.com/article/ ... 306/1/812/
Cheers
Nolan
Posted: Fri Feb 29, 2008 1:56 am
by DarthFurby
I prefer to bone vectors, but I'll bone illustrations when I'm in the mood. I just don't do it as much. Anyway here's a smithmicro employee boning the statue of liberty:
Agent Smith?
Posted: Fri Feb 29, 2008 2:10 am
by synthsin75
Anyway here's a smithmicro employee boning the statue of liberty:
Oh! That's funny, I thought you meant 'boning'. Like some sort of snide comment about Smithmicro. Made me laugh anyway.
Posted: Fri Feb 29, 2008 2:28 am
by DarthFurby
No I meant he boned that statue real good. And he was done in seconds.
Posted: Fri Feb 29, 2008 2:52 am
by synthsin75
Hey, you really shouldn't spread rumors.

Posted: Fri Feb 29, 2008 3:00 am
by Debo
Cheers, mate. That pretty much settles it; now I only have to decide whether to download it or buy a 'physical' copy. But Anime Studio Pro it is.
Posted: Fri Feb 29, 2008 7:03 pm
by heyvern
I'm sorry, but that was the worse product demo I've ever seen.
-vern
Posted: Fri Feb 29, 2008 7:43 pm
by human
heyvern wrote:I'm sorry, but that was the worse product demo I've ever seen.
-vern
Hmmm, why?
True, he was a little on the inarticulate (unrehearsed) side, and they didn't give a clear view of the addition of bones, but he did demonstrate that you can puppeteer a simple image.
I suppose the philosophy of this is it's like a resume: it's just enough to get your foot in the door. Any more is counterproductive...?
Posted: Fri Feb 29, 2008 7:58 pm
by heyvern
From the standpoint that someone is going to make the effort to watch that video online instead of doing something else. If you were going to show off the features of "Anime Studio" and it's strengths a vector layer with bones would have been much better. Animate the bones and scrub through the timeline. take the same amount of time.
So he animated the arm of the statue of liberty? There are bunches of programs that could do that simple extremely unimpressive task.
Quite frankly image animation in that way is not one of the strength of AS.
I hope they had better demos than that one.
... hold on.... I'm going to time myself. I will draw bone and animate a simple vector figure... be right back...
clock is starting... NOW - 1:58 pm - (like watching an episode of 24)
-vern
Posted: Fri Feb 29, 2008 8:21 pm
by heyvern
Too long!
And it looks... bad.. but still... with some practice I could do it faster and better.
http://www.lowrestv.com/anime_studio/speed-test.mov
http://www.lowrestv.com/anime_studio/speed-test.anme
-vern