Digital divide between animation designers?
Posted: Fri Mar 14, 2008 3:39 pm
While reading the book How to Draw and Paint Crazy Cartoon Characters by Vincent Woodcock, I was astounded that Vincent still uses traditional media, such as pencil, paper, ink, paint, etc., in the character design process. The book was published in early 2007. Therefore, I assume it was written in the year before, which would make it fairly recent.
OTOH when I see what artists do that have come to the "light side" on websites like devianART, I wonder if there is a digital divide between young artists, accustomed to the digital age, and older artists who got their education using traditional (read: analog) art media.
So, it is my impression that there exists a digital divide among artists.
Am I wrong, am I right, or am I missing the point somehow?
And what does this mean for the animation process? I mean, that when many of the preproduction work is still done in analog, doesn't that mean it is a possible bottleneck for production? Creating digital art is so much faster, because doing corrections on one of the many layers is so much easier than doing it all in one (analog) layer --or worse: start all over again.
OTOH when I see what artists do that have come to the "light side" on websites like devianART, I wonder if there is a digital divide between young artists, accustomed to the digital age, and older artists who got their education using traditional (read: analog) art media.
So, it is my impression that there exists a digital divide among artists.
Am I wrong, am I right, or am I missing the point somehow?
And what does this mean for the animation process? I mean, that when many of the preproduction work is still done in analog, doesn't that mean it is a possible bottleneck for production? Creating digital art is so much faster, because doing corrections on one of the many layers is so much easier than doing it all in one (analog) layer --or worse: start all over again.