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Force bone offset in fr.0

Posted: Thu Apr 24, 2008 1:01 pm
by rylleman
When editing characters in frame 0 it would be great if you could have bones offset when working with other tools than the Offset and Manipulate bone-tools.
Editing point in a rigged character is somewhat of a nightmare trying to get all shapes to fit together, so I usually do my editing at some other frame than 0 and then copy all the point for all layers to frame 0 when I'm done.
Some way to force bone offset would help tremendously.

Posted: Thu Apr 24, 2008 1:43 pm
by Rasheed
I agree. Preferably, it should be a global setting, for all bone type layers. Perhaps it could be added to the Bone menu.