Are bone constraints/dynamics animatable?
Posted: Wed Feb 23, 2005 5:16 pm
I have not been able to piece this together from the documentation, although I may have missed something...
Are bone constraints and bone constraints/dynamics animatable over time, say in frame 1 the springyness for a dynamic bone is 2 and then at frame 60 is changes to 10? Is there a special key frame channel for this? Is this the type of thing the possible with a script?
Thanks in advance
Are bone constraints and bone constraints/dynamics animatable over time, say in frame 1 the springyness for a dynamic bone is 2 and then at frame 60 is changes to 10? Is there a special key frame channel for this? Is this the type of thing the possible with a script?
Thanks in advance