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Are bone constraints/dynamics animatable?

Posted: Wed Feb 23, 2005 5:16 pm
by NeepNop
I have not been able to piece this together from the documentation, although I may have missed something...
Are bone constraints and bone constraints/dynamics animatable over time, say in frame 1 the springyness for a dynamic bone is 2 and then at frame 60 is changes to 10? Is there a special key frame channel for this? Is this the type of thing the possible with a script?
Thanks in advance

Posted: Wed Feb 23, 2005 7:37 pm
by Lost Marble
No, those things are not animatable, and there's no way to add that with a script.

Actually, you could sort of do it with a script. Instead of using the bone dynamics system built into Moho, it would be possible to write a script that would run its own bone dynamics simulation, and automatically add regular keyframes to implement the resulting motion.

Posted: Wed Feb 23, 2005 8:00 pm
by NeepNop
Thanks for the quick response!
I will look into faking it with a script.

Posted: Wed Feb 23, 2005 8:23 pm
by bupaje
I'm at work so can't try this but could you maybe use switch layers, and create several copies of the object each with different settings 'normal' 'bouncey' 'extra bouncey' etc and switch them that way?